Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is wrong with race class limits?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RainOfSteel" data-source="post: 3266682" data-attributes="member: 24460"><p>My Version:</p><p></p><p>Level limits were one of the most irritating rules of 1st Ed. AD&D. I house-ruled them out of existence almost immediately.</p><p></p><p>Why were they irritating to me?</p><p></p><ul> <li data-xf-list-type="ul">There was no logical reason for them to exist. (If elves will live for 2000 years, then guess what, they really are going to accumulate massive levels. Just like the elves in Tolkein's world did (and they were immortal and whiled away large portions of their time). If correctly represented in 3.x, I can't even imagine what sort of skill ranks Feanor would have had in Craft: Gems. 75? 100? More? And probably a half-dozen craft-related feats, just for gems. You should see his stats in I.C.E.'s Lords of Middle Earth Vol.1. <eek!/> Come to think of it, you should see Fingolfin's stats and gear.)</li> <li data-xf-list-type="ul">Because there was no logical reason for them to exist, they felt arbitrary.</li> <li data-xf-list-type="ul">They made sure that heroes of every race but humanity were inferior to human heroes.</li> <li data-xf-list-type="ul">They felt prejudicial.</li> <li data-xf-list-type="ul">They prevented players from playing the characters they wanted to play.</li> <li data-xf-list-type="ul">They set into carved canon a rule that many people were not going to play with from the get-go, thus disinheriting those games and all the resulting characters from canon legitimacy.</li> </ul><p></p><p>----------------------------------------</p><p></p><p>Class limits were equally irritating. I don't know why I didn't house-rule them out of existence, but it may have been that I had stopped playing those rules (I had many, many issues with them) and was buying products only to read updates to the game worlds.</p></blockquote><p></p>
[QUOTE="RainOfSteel, post: 3266682, member: 24460"] My Version: Level limits were one of the most irritating rules of 1st Ed. AD&D. I house-ruled them out of existence almost immediately. Why were they irritating to me? [list] [*]There was no logical reason for them to exist. (If elves will live for 2000 years, then guess what, they really are going to accumulate massive levels. Just like the elves in Tolkein's world did (and they were immortal and whiled away large portions of their time). If correctly represented in 3.x, I can't even imagine what sort of skill ranks Feanor would have had in Craft: Gems. 75? 100? More? And probably a half-dozen craft-related feats, just for gems. You should see his stats in I.C.E.'s Lords of Middle Earth Vol.1. <eek!/> Come to think of it, you should see Fingolfin's stats and gear.) [*]Because there was no logical reason for them to exist, they felt arbitrary. [*]They made sure that heroes of every race but humanity were inferior to human heroes. [*]They felt prejudicial. [*]They prevented players from playing the characters they wanted to play. [*]They set into carved canon a rule that many people were not going to play with from the get-go, thus disinheriting those games and all the resulting characters from canon legitimacy. [/list] ---------------------------------------- Class limits were equally irritating. I don't know why I didn't house-rule them out of existence, but it may have been that I had stopped playing those rules (I had many, many issues with them) and was buying products only to read updates to the game worlds. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is wrong with race class limits?
Top