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What is wrong with race class limits?
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<blockquote data-quote="tx7321" data-source="post: 3266872" data-attributes="member: 43146"><p>Darth, I never used THACO, just tables. So the players did absolutely nothing but role a D20 dice to hit or 2 D10s to save. And most players don't have a clue what they need to hit or save. So its very "cowboy and Indian" in that way. </p><p></p><p>G, I didn't say the elves were similar between AD&D and Tolkien. What I said was that the level limits in AD&D reflected a world where elves weren't on average overly powerful (in a similar way to Tolkein and other authors of fantasy). In Tolkein we have Elf warriors being killed by orc and troll (in several battles). Some of these were elf soldiers for 1000s of years; yet they fight no better then 30 something humans. Imagine if you had 1000 years to become a warrior to secure the borders of your elvish kingdom from orc and worg. Level limits would explain this. Bottom line, Gygax wanted to create a human centric world. He wanted most players to pick human...its not right or wrong...its Gary Gygax. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="tx7321, post: 3266872, member: 43146"] Darth, I never used THACO, just tables. So the players did absolutely nothing but role a D20 dice to hit or 2 D10s to save. And most players don't have a clue what they need to hit or save. So its very "cowboy and Indian" in that way. G, I didn't say the elves were similar between AD&D and Tolkien. What I said was that the level limits in AD&D reflected a world where elves weren't on average overly powerful (in a similar way to Tolkein and other authors of fantasy). In Tolkein we have Elf warriors being killed by orc and troll (in several battles). Some of these were elf soldiers for 1000s of years; yet they fight no better then 30 something humans. Imagine if you had 1000 years to become a warrior to secure the borders of your elvish kingdom from orc and worg. Level limits would explain this. Bottom line, Gygax wanted to create a human centric world. He wanted most players to pick human...its not right or wrong...its Gary Gygax. :) [/QUOTE]
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