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What is wrong with race class limits?
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<blockquote data-quote="molonel" data-source="post: 3266978" data-attributes="member: 10412"><p>Meaning what? Tolkien's mythology was fairly consistent in regards to the descent in power of the various races. There are references throughout the trilogy to this. The 4th age of the sun was the age of men. It was proceeded by the ages where the elves ruled and fought against Morgoth, and perhaps followed by ages where other races would rule. Humans were not the big league heavy hitters in previous ages.</p><p></p><p>And, in fact, the true heroes of the trilogy are not the heroes of elves, or men, but hobbits.</p><p></p><p>It is to them that the kings of elves and men bow at the end of the trilogy: the least of all races. They succeeded where both elves and men failed.</p><p></p><p></p><p></p><p>Maiar, actually. His name was Olórin in Valinor. He was the same sort of creature as the balrog, although the balrogs were the spirits of fire who chose to serve Morgoth.</p><p></p><p></p><p></p><p>There can be any number of reasons besides simply enforcing arbitrary level caps, if you want to play a human-centric world. The will of the gods, or biological reasons like fertility levels or simply a lack of females (say, among the dwarves). My particular multiverse is peopled by all sorts of races on all sorts of planes, and I can run an adventure on any of those.</p><p></p><p>I hate to state the obvious, here, but humans are the heroes in many human stories because, well, those stories were WRITTEN by humans. That doesn't mean the game has to follow that route, nor that games which do are superior to games that don't.</p><p></p><p>I really couldn't care less what Gygax envisioned the game to run, because, in his own words, he is not the final arbiter of my game. I am. And I'd rather the rules reflected that.</p></blockquote><p></p>
[QUOTE="molonel, post: 3266978, member: 10412"] Meaning what? Tolkien's mythology was fairly consistent in regards to the descent in power of the various races. There are references throughout the trilogy to this. The 4th age of the sun was the age of men. It was proceeded by the ages where the elves ruled and fought against Morgoth, and perhaps followed by ages where other races would rule. Humans were not the big league heavy hitters in previous ages. And, in fact, the true heroes of the trilogy are not the heroes of elves, or men, but hobbits. It is to them that the kings of elves and men bow at the end of the trilogy: the least of all races. They succeeded where both elves and men failed. Maiar, actually. His name was Olórin in Valinor. He was the same sort of creature as the balrog, although the balrogs were the spirits of fire who chose to serve Morgoth. There can be any number of reasons besides simply enforcing arbitrary level caps, if you want to play a human-centric world. The will of the gods, or biological reasons like fertility levels or simply a lack of females (say, among the dwarves). My particular multiverse is peopled by all sorts of races on all sorts of planes, and I can run an adventure on any of those. I hate to state the obvious, here, but humans are the heroes in many human stories because, well, those stories were WRITTEN by humans. That doesn't mean the game has to follow that route, nor that games which do are superior to games that don't. I really couldn't care less what Gygax envisioned the game to run, because, in his own words, he is not the final arbiter of my game. I am. And I'd rather the rules reflected that. [/QUOTE]
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