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What is XP?
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<blockquote data-quote="Keith" data-source="post: 1029391" data-attributes="member: 10752"><p>Wombat, I don’t doubt that people have some clever and elegant answers to those questions, and I don’t mean to disregard them, or even argue with them. For me, though, burning off some of your “life experience” to accomplish tasks, however magical, is a ludicrous idea that could easily and productively not have been included in the game. </p><p>I look at XP as entirely a game mechanic, completely without connection to the character’s reality. They are unaware both of acquiring XP and of using it up. Attempting some pained effort at connecting the mechanic to “life experience” or anything else seems pointless to me. </p><p>XP is a way to control pieces in a game, nothing else. Think of how ridiculous both the class and leveling system are as a result. You have to ignore the fact that all player characters are stamped out with a very limited cookie cutter in order to present a world in which people in general are well-rounded and realistic. And leveling...months and months of no improvement in anything you do, followed by an overnight quantum leap in skill in almost everything you do?! There is no possible way to connect such a system to reality, in my view. </p><p></p><p>You’re right, it is a weird philosophical exercise. And really, a game would be a better one that could remove such glaring mechanical systems in favor of ones that might better mirror reality. Just a thought.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Keith, post: 1029391, member: 10752"] Wombat, I don’t doubt that people have some clever and elegant answers to those questions, and I don’t mean to disregard them, or even argue with them. For me, though, burning off some of your “life experience” to accomplish tasks, however magical, is a ludicrous idea that could easily and productively not have been included in the game. I look at XP as entirely a game mechanic, completely without connection to the character’s reality. They are unaware both of acquiring XP and of using it up. Attempting some pained effort at connecting the mechanic to “life experience” or anything else seems pointless to me. XP is a way to control pieces in a game, nothing else. Think of how ridiculous both the class and leveling system are as a result. You have to ignore the fact that all player characters are stamped out with a very limited cookie cutter in order to present a world in which people in general are well-rounded and realistic. And leveling...months and months of no improvement in anything you do, followed by an overnight quantum leap in skill in almost everything you do?! There is no possible way to connect such a system to reality, in my view. You’re right, it is a weird philosophical exercise. And really, a game would be a better one that could remove such glaring mechanical systems in favor of ones that might better mirror reality. Just a thought. Cheers [/QUOTE]
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