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What is your AC?
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<blockquote data-quote="dcollins" data-source="post: 1684034" data-attributes="member: 876"><p>Stop.</p><p></p><p>You need to make the game sane for yourself (and fun), and if this is getting egregious for you, you should avoid this whole project of listing a zillion different contingency AC's. Most DM's don't do this. Most character sheets don't bother to provide space for this (maybe just a flat-footed option), and the MM doesn't break all these down for monsters either.</p><p></p><p>Let your players help you out. When an unusual attack form pops up, tell them what they have to take out of their AC before reporting it to you. If this slows down the game, well, there's points lost to how D&D is currently set up, but fighting against the current is even more un-fun.</p><p></p><p>I've got a player who sometimes gets tangled up in combat modifiers (what his raging Strength adds to, how to handle secondary natural attacks, how to roll grapple checks, etc.) I say so what, maybe he's a point or two off. I roll the dice and only do the full accounting if it's in the border area -- chances are the roll is way high or low so a few points don't matter anyway.</p><p></p><p>When the occasion comes up, just throw the general principles at the players to deal with:</p><p>Touch -- no armor, natural armor, or shield bonuses.</p><p>Incorporeal Touch -- same. (Except affected by force-magic or ghost touch.)</p><p></p><p>Everything else you mention is on the key PHB Table: Attack Roll Modifiers (from the combat chapter). You should have some kind of DM's screen with at least this key table on it (print one yourself from the SRD if need be). Jot down by hand the "touch attack" rule on the same screen if you need it recurrently.</p></blockquote><p></p>
[QUOTE="dcollins, post: 1684034, member: 876"] Stop. You need to make the game sane for yourself (and fun), and if this is getting egregious for you, you should avoid this whole project of listing a zillion different contingency AC's. Most DM's don't do this. Most character sheets don't bother to provide space for this (maybe just a flat-footed option), and the MM doesn't break all these down for monsters either. Let your players help you out. When an unusual attack form pops up, tell them what they have to take out of their AC before reporting it to you. If this slows down the game, well, there's points lost to how D&D is currently set up, but fighting against the current is even more un-fun. I've got a player who sometimes gets tangled up in combat modifiers (what his raging Strength adds to, how to handle secondary natural attacks, how to roll grapple checks, etc.) I say so what, maybe he's a point or two off. I roll the dice and only do the full accounting if it's in the border area -- chances are the roll is way high or low so a few points don't matter anyway. When the occasion comes up, just throw the general principles at the players to deal with: Touch -- no armor, natural armor, or shield bonuses. Incorporeal Touch -- same. (Except affected by force-magic or ghost touch.) Everything else you mention is on the key PHB Table: Attack Roll Modifiers (from the combat chapter). You should have some kind of DM's screen with at least this key table on it (print one yourself from the SRD if need be). Jot down by hand the "touch attack" rule on the same screen if you need it recurrently. [/QUOTE]
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