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<blockquote data-quote="SigmaX0" data-source="post: 4855645" data-attributes="member: 83346"><p>Here's a moral dilemma for you, one we had to deal with at the start of our last campaign.</p><p></p><p>My character had accepted a mission to 'steal' a shipment of adamantine, which was en route to the city from the nearest port.</p><p></p><p>The man who gave the quest was an unsavoury gangster sort, and the metal itself was to be delivered to the city watch. The leader of the city watch was a malicious little so and so, but that's really neither here nor there.</p><p></p><p>So far, pretty simple, nice n' evil.</p><p></p><p>However, the reason for apprehending the shipment was the result of a tip off that the carriage was to be the target of attack by a horde of goblins.</p><p></p><p>Our task was to one way or the other, obtain the shipment, take half, and deliver half to the city watch so that they weren't left with no supplies at all.</p><p></p><p>So we staked out the place where we knew the goblins would strike. There were too many of them, and they had soon overwhelmed the small contingent of guards assigned to protect the metal and the teamster driving the carriage.</p><p></p><p>We waited until the tactical advantage was greatest, and then moved in, finished off the goblins and secured the shipment. Unfortunately, only the (old man) teamster survived, and had begun slowly running towards the city.</p><p></p><p>As we passed him on our new carriage, we politely offered him a lift back to the city, whilst I gently reminded him to not mention these events to anyone, we were taking half the shipment, but just saved his life, so fair game. (in my opinion) </p><p></p><p>However, as evidenced by the barely concealed look of glee upon my DM's face, this teamster was in fact Law incarnate, and refused to accept the offer, and insisted on not only a lift home, but on turning us in to the authorities at the nearest opportunity.</p><p></p><p>This did not sit well with me, so I once again explained that we were in the middle of the countryside, his guards had just been murdered, not only could we just kill him to shut him up, but we had the perfect alibi should anyone find out. (the goblins did it!)</p><p></p><p>In steps our fighter, who resolutely refuses to let me kill the teamster! Claiming it is 'wrong', he attempts to shield this ludicrous individual from harm.</p><p></p><p>Unperturbed, I notched an arrow to my bow string, and felled the old codger as he tried to run towards the authorities, and the malevolent city watch leader I knew would be overjoyed with a chance to lock us up and throw away the key. Unfortunately, my rolls were none to hot, and I only managed to reduce him to 'dying', prompting my fighter friend to leap off the carriage and stabilise said geraitric ingrate!</p><p></p><p>Panicking, I decided the only option was to turn the cart around, and head off in the opposite direction to start a new life with my hoard of precious hardened metals.</p><p></p><p>Just as I was pondering the implications of adventuring solo, my dragonborn wizard companion catches up with me, and informs me that he has just deposited the contents of his acidic dragon breath onto aformentioned teamster's barely conscious frame, ending his troublesome existence.</p><p></p><p>A big argument ensued, me and the wizard not proud about what we did, but recognising it as a necessary measure. After all, had we not been there, the teamster would be dead too, and all the adamantine stolen. Besides, if the fighter had such a problem, should he not have intervened when the goblins first threatened the still-breathing guards?</p><p></p><p>Granted what we did could hardly be called 'good', but I would have called it more neutral than outright evil. A tough one, sorry for the length. Opinions?</p></blockquote><p></p>
[QUOTE="SigmaX0, post: 4855645, member: 83346"] Here's a moral dilemma for you, one we had to deal with at the start of our last campaign. My character had accepted a mission to 'steal' a shipment of adamantine, which was en route to the city from the nearest port. The man who gave the quest was an unsavoury gangster sort, and the metal itself was to be delivered to the city watch. The leader of the city watch was a malicious little so and so, but that's really neither here nor there. So far, pretty simple, nice n' evil. However, the reason for apprehending the shipment was the result of a tip off that the carriage was to be the target of attack by a horde of goblins. Our task was to one way or the other, obtain the shipment, take half, and deliver half to the city watch so that they weren't left with no supplies at all. So we staked out the place where we knew the goblins would strike. There were too many of them, and they had soon overwhelmed the small contingent of guards assigned to protect the metal and the teamster driving the carriage. We waited until the tactical advantage was greatest, and then moved in, finished off the goblins and secured the shipment. Unfortunately, only the (old man) teamster survived, and had begun slowly running towards the city. As we passed him on our new carriage, we politely offered him a lift back to the city, whilst I gently reminded him to not mention these events to anyone, we were taking half the shipment, but just saved his life, so fair game. (in my opinion) However, as evidenced by the barely concealed look of glee upon my DM's face, this teamster was in fact Law incarnate, and refused to accept the offer, and insisted on not only a lift home, but on turning us in to the authorities at the nearest opportunity. This did not sit well with me, so I once again explained that we were in the middle of the countryside, his guards had just been murdered, not only could we just kill him to shut him up, but we had the perfect alibi should anyone find out. (the goblins did it!) In steps our fighter, who resolutely refuses to let me kill the teamster! Claiming it is 'wrong', he attempts to shield this ludicrous individual from harm. Unperturbed, I notched an arrow to my bow string, and felled the old codger as he tried to run towards the authorities, and the malevolent city watch leader I knew would be overjoyed with a chance to lock us up and throw away the key. Unfortunately, my rolls were none to hot, and I only managed to reduce him to 'dying', prompting my fighter friend to leap off the carriage and stabilise said geraitric ingrate! Panicking, I decided the only option was to turn the cart around, and head off in the opposite direction to start a new life with my hoard of precious hardened metals. Just as I was pondering the implications of adventuring solo, my dragonborn wizard companion catches up with me, and informs me that he has just deposited the contents of his acidic dragon breath onto aformentioned teamster's barely conscious frame, ending his troublesome existence. A big argument ensued, me and the wizard not proud about what we did, but recognising it as a necessary measure. After all, had we not been there, the teamster would be dead too, and all the adamantine stolen. Besides, if the fighter had such a problem, should he not have intervened when the goblins first threatened the still-breathing guards? Granted what we did could hardly be called 'good', but I would have called it more neutral than outright evil. A tough one, sorry for the length. Opinions? [/QUOTE]
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