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<blockquote data-quote="LittleFuzzy" data-source="post: 4857436" data-attributes="member: 79881"><p>Other would almost always apply to monsters, and would frequently apply to anyone from foreign parts. Neither the guards or the driver would be Other. Letting the guards die can fall into Unaligned because it's an act of omission instead of comission, and because the party would face unnecessary physical risk by helping them. Letting them die isn't nice, but it it seems more flavored toward unaligned than anything evil. Killing the goblins is unaligned or good because they're Other. Killing the driver, OTOH, was a cold-blooded act of commission against a member of the player's community, in a situation where little to no physical risk was posed to the players. The worst they faced was some potential social difficulties they might have to avoid in the future (like avoiding guards). Under this sort of framework, that would definitely be an evil act</p><p></p><p>It is of course possible to envision the community being limited to the self or the party, as you reference. A character played that way would almost certainly get labelled Evil for being a sociopath, in a socially constructed world.</p></blockquote><p></p>
[QUOTE="LittleFuzzy, post: 4857436, member: 79881"] Other would almost always apply to monsters, and would frequently apply to anyone from foreign parts. Neither the guards or the driver would be Other. Letting the guards die can fall into Unaligned because it's an act of omission instead of comission, and because the party would face unnecessary physical risk by helping them. Letting them die isn't nice, but it it seems more flavored toward unaligned than anything evil. Killing the goblins is unaligned or good because they're Other. Killing the driver, OTOH, was a cold-blooded act of commission against a member of the player's community, in a situation where little to no physical risk was posed to the players. The worst they faced was some potential social difficulties they might have to avoid in the future (like avoiding guards). Under this sort of framework, that would definitely be an evil act It is of course possible to envision the community being limited to the self or the party, as you reference. A character played that way would almost certainly get labelled Evil for being a sociopath, in a socially constructed world. [/QUOTE]
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