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What is your biggest RPG heartbreak?
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<blockquote data-quote="Richards" data-source="post: 8258837" data-attributes="member: 508"><p>For me, it was when Dave Gross stepped away as the editor of <em>Dragon</em> magazine. One of the very first things the new editor did was to kill the "fiction and footnote" format of the "Ecology" articles in the magazine, making them into what I considered to be dry, encyclopedic entries that were kind of boring to read. It was particularly painful for me because at the time I had six "Ecology" articles sitting on Dave's desk that had already been revised to meet his editorial change requests and which would have been published had he remained at the editor's desk, but which the new editor just flat-out bulk rejected. And, having had more "Ecology" articles printed than any other writer (at least in the print version of the magazine - I haven't kept up with it since it went digital) and having been pretty instrumental in getting the "Ecology" series revived (it had been fallow for 17 issues in a row when my first "Ecology" article was published, and then I was responsible for writing 24 of the next 39 entries in the series), I kind of took the new format rather personally.</p><p></p><p>So that took away the vast majority of the articles I'd been writing for <em>Dragon</em>. And then a few years later when 4E came along, I saw right away that was nothing I was going to be interested in, and just like that my freelancing career was pretty much over. (Bummer, too, because it was really nice having a hobby I really enjoyed that also came with a paycheck as an added bonus - most hobbies don't work that way!)</p><p></p><p>But, on the plus side, shortly after the death of my freelancing career I gained my current gaming group, so all of the effort I would have put into getting articles and adventures published in <em>Dragon</em> and <em>Dungeon</em> magazines was now able to be channeled into making a good gaming experience for them. And I have certainly had a blast gaming with my current group.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 8258837, member: 508"] For me, it was when Dave Gross stepped away as the editor of [i]Dragon[/i] magazine. One of the very first things the new editor did was to kill the "fiction and footnote" format of the "Ecology" articles in the magazine, making them into what I considered to be dry, encyclopedic entries that were kind of boring to read. It was particularly painful for me because at the time I had six "Ecology" articles sitting on Dave's desk that had already been revised to meet his editorial change requests and which would have been published had he remained at the editor's desk, but which the new editor just flat-out bulk rejected. And, having had more "Ecology" articles printed than any other writer (at least in the print version of the magazine - I haven't kept up with it since it went digital) and having been pretty instrumental in getting the "Ecology" series revived (it had been fallow for 17 issues in a row when my first "Ecology" article was published, and then I was responsible for writing 24 of the next 39 entries in the series), I kind of took the new format rather personally. So that took away the vast majority of the articles I'd been writing for [i]Dragon[/i]. And then a few years later when 4E came along, I saw right away that was nothing I was going to be interested in, and just like that my freelancing career was pretty much over. (Bummer, too, because it was really nice having a hobby I really enjoyed that also came with a paycheck as an added bonus - most hobbies don't work that way!) But, on the plus side, shortly after the death of my freelancing career I gained my current gaming group, so all of the effort I would have put into getting articles and adventures published in [i]Dragon[/i] and [i]Dungeon[/i] magazines was now able to be channeled into making a good gaming experience for them. And I have certainly had a blast gaming with my current group. Johnathan [/QUOTE]
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