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What is your biggest RPG heartbreak?
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<blockquote data-quote="delericho" data-source="post: 8259058" data-attributes="member: 22424"><p>Shadowrun for me. I've run it exactly once - I had what I thought was a cool concept for a short campaign, but I hadn't banked on (1) my players knowing <em>much</em> more about the quirks of the system than I did and (2) their tendency towards power-gaming.</p><p></p><p>It took us hours to get through character creation, and about half an hour for me to realise that it just wasn't going to work. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Oh well, you live and learn.</p><p></p><p>The one and only time I played Pathfinder felt a lot like that. I had a character that was actually pretty good, all things considered. Unfortunately, the DM was of the school that accepted anything that felt cool, even if it wasn't balanced, so all the other characters were comparative gods. In particular, there was one guy whose character could do <em>everything</em> mine could do, but better. Oh, and he could fly, too.</p><p></p><p>(The difference, I think, is that RIFTS had that stuff baked right in to the rules, whereas this case was about the DM selectively disregarding the rules.)</p></blockquote><p></p>
[QUOTE="delericho, post: 8259058, member: 22424"] Shadowrun for me. I've run it exactly once - I had what I thought was a cool concept for a short campaign, but I hadn't banked on (1) my players knowing [I]much[/I] more about the quirks of the system than I did and (2) their tendency towards power-gaming. It took us hours to get through character creation, and about half an hour for me to realise that it just wasn't going to work. :( Oh well, you live and learn. The one and only time I played Pathfinder felt a lot like that. I had a character that was actually pretty good, all things considered. Unfortunately, the DM was of the school that accepted anything that felt cool, even if it wasn't balanced, so all the other characters were comparative gods. In particular, there was one guy whose character could do [I]everything[/I] mine could do, but better. Oh, and he could fly, too. (The difference, I think, is that RIFTS had that stuff baked right in to the rules, whereas this case was about the DM selectively disregarding the rules.) [/QUOTE]
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