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What is your biggest RPG heartbreak?
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<blockquote data-quote="uzirath" data-source="post: 8259747" data-attributes="member: 8495"><p>I'm in the 4e boat. </p><p></p><p>I started gaming with AD&D and BECMI in the early '80s. Played until around 2005 using various editions of D&D and other games (mostly GURPS and Call of Cthulhu). Then started a new career and a family and moved to a new state all at the same time. Gaming fell away for a while.</p><p></p><p>In 2011, students at my middle school wanted to launch a role-playing game club. I managed to get funding to buy the latest rulebooks and dove in with the students. For two years we tried to make it work, but most of the kids and I just didn't get it. To me, it felt like it was trying to be a video game with so many ability timers and whatnot. Also, requiring grid-based tactical combat wasn't great for a school environment. I kept scratching my head, wondering whether I had "outgrown" ttrpgs altogether. The hilarious thing is that I wasn't at all engaged with gamers on social media at the time. Had no idea that there were "wars" going on virtually over the edition. Didn't know what Pathfinder was. </p><p></p><p>When 5e came out, the school wasn't ready to pitch in for new books again, and I wasn't sure I wanted to go in that direction because of my experience with 4e. I bought it myself, though, and thought it was much better. Ran a few campaigns with friends and family. Ultimately, though, I realized that I preferred the advantage/disadvantage/skill model of GURPS, so I ported things to GURPS 4e (which had come out during my gaming hiatus) and have been mostly playing that ever since. Still keep up with the 5e material and occasionally play and run games with it. </p><p></p><p>The ironic coda to this tale is that when the <a href="http://www.sjgames.com/dungeonfantasy/" target="_blank">Dungeon Fantasy Roleplaying Game</a> came out in 2017 (a GURPS boxed set for D&D-style dungeoneering) I was able to convince my school to dive in and purchase four copies. I was worried that the GURPSy elements would be too complex for middle-schoolers, but that proved to be untrue. We've been running with it ever since. It's a bit ironic that I had a harder time teaching kids to play D&D4 than this GURPS offshoot. (Since GURPS has a reputation for being "complex.")</p><p></p><p>It wasn't until recently that I've become more interested in looking back at the 4e material again. I hear enough people around here chiming in about things that they liked about it that I'm curious if I didn't give it enough of a chance.</p></blockquote><p></p>
[QUOTE="uzirath, post: 8259747, member: 8495"] I'm in the 4e boat. I started gaming with AD&D and BECMI in the early '80s. Played until around 2005 using various editions of D&D and other games (mostly GURPS and Call of Cthulhu). Then started a new career and a family and moved to a new state all at the same time. Gaming fell away for a while. In 2011, students at my middle school wanted to launch a role-playing game club. I managed to get funding to buy the latest rulebooks and dove in with the students. For two years we tried to make it work, but most of the kids and I just didn't get it. To me, it felt like it was trying to be a video game with so many ability timers and whatnot. Also, requiring grid-based tactical combat wasn't great for a school environment. I kept scratching my head, wondering whether I had "outgrown" ttrpgs altogether. The hilarious thing is that I wasn't at all engaged with gamers on social media at the time. Had no idea that there were "wars" going on virtually over the edition. Didn't know what Pathfinder was. When 5e came out, the school wasn't ready to pitch in for new books again, and I wasn't sure I wanted to go in that direction because of my experience with 4e. I bought it myself, though, and thought it was much better. Ran a few campaigns with friends and family. Ultimately, though, I realized that I preferred the advantage/disadvantage/skill model of GURPS, so I ported things to GURPS 4e (which had come out during my gaming hiatus) and have been mostly playing that ever since. Still keep up with the 5e material and occasionally play and run games with it. The ironic coda to this tale is that when the [URL='http://www.sjgames.com/dungeonfantasy/']Dungeon Fantasy Roleplaying Game[/URL] came out in 2017 (a GURPS boxed set for D&D-style dungeoneering) I was able to convince my school to dive in and purchase four copies. I was worried that the GURPSy elements would be too complex for middle-schoolers, but that proved to be untrue. We've been running with it ever since. It's a bit ironic that I had a harder time teaching kids to play D&D4 than this GURPS offshoot. (Since GURPS has a reputation for being "complex.") It wasn't until recently that I've become more interested in looking back at the 4e material again. I hear enough people around here chiming in about things that they liked about it that I'm curious if I didn't give it enough of a chance. [/QUOTE]
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