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What is your biggest RPG heartbreak?
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<blockquote data-quote="Willie the Duck" data-source="post: 8365414" data-attributes="member: 6799660"><p>My impression is that MCG is going for a 'boutique' economic model -- low volume, high profit sales of high cost products for people who don't care overmuch about the price (especially if they think then they are getting a high end product). Outside of my issues with the actual rules of <em>Invisible Suns</em>, it's not altogether wrong. The actual product from a production value is amazing -- full color everything, high quality hard bound books, colored non-standard sized character sheets, lots of full color glossy tokens and decks of cards for spells and items and little plastic skeleton keys representing character metacurrencies and a weird six fingered hand which holds the card denoting the current thematic atmosphere and so forth. </p><p></p><p>It's an interesting model for so-called 'elfgames,' but given that the non-D&D TTRPG market seems to over-represent (compared to the general population highly compensated PhDs/Engineers/Computer People/etc. (as well as, I should stipulate, over-represent struggling teens/college students/young adults), I can see a reason to try to market oneself as the Cadillac (or similar concept, for other countries) of RPGs.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8365414, member: 6799660"] My impression is that MCG is going for a 'boutique' economic model -- low volume, high profit sales of high cost products for people who don't care overmuch about the price (especially if they think then they are getting a high end product). Outside of my issues with the actual rules of [I]Invisible Suns[/I], it's not altogether wrong. The actual product from a production value is amazing -- full color everything, high quality hard bound books, colored non-standard sized character sheets, lots of full color glossy tokens and decks of cards for spells and items and little plastic skeleton keys representing character metacurrencies and a weird six fingered hand which holds the card denoting the current thematic atmosphere and so forth. It's an interesting model for so-called 'elfgames,' but given that the non-D&D TTRPG market seems to over-represent (compared to the general population highly compensated PhDs/Engineers/Computer People/etc. (as well as, I should stipulate, over-represent struggling teens/college students/young adults), I can see a reason to try to market oneself as the Cadillac (or similar concept, for other countries) of RPGs. [/QUOTE]
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