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What is your biggest RPG heartbreak?
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<blockquote data-quote="DammitVictor" data-source="post: 8380570" data-attributes="member: 6750908"><p>Biggest for me is always-- I <em>hope</em>, bright gods I <em>hope</em>-- always going to be <strong><em>Gamma World </em></strong>6e. I'm not interesting in rehashing any of the old arguments about it, but it contained <em>absolutely none</em> of what I was looking for in <em>Gamma World</em> (especially after <em>Alternity Gamma World</em> disappointed me) and <em>absolutely nothing </em>that I could salvage and transplant into a better d20-based post-apocalyptic game. Maybe not as morally and aesthetically offensive as <em>Book of Exalted Deeds</em> and <em>Book of Vile Darkness</em>, but still takes the "most disappointing" spot by virtue of replacing what was once one my most beloved RPGs of all time.</p><p></p><p>The only positive things I can say about it are that it's made of high-quality paper and doesn't contain toxic mold, so I can't honestly call it the <em>worst</em> post-apocalyptic survival game ever made.</p><p></p><p>On a less vitriolic note, <strong><em>Teenage Mutant Ninja Turtles & Other Strangness</em></strong> and/or <strong><em>After the Bomb</em></strong>, for which I cannot fault Erick Wujcik; my failure to grasp the Palladium house system well enough to successfully run a campaign with it is solely my own, and I have <em>hopefully</em> found a willing instructor to correct this deficit. I really, really, <em>really </em>want to love this game but I just can't get far enough into to it to do so.</p><p></p><p>Finally, I feel like this is the wrong place on the internet to be saying it, but I'm not the first in this thread: D&D 5e. I had basically fallen out of love with 3.5 before the release of 4e and the rise of Pathfinder, and never cottoned to 4e much at all, but I followed the D&D Next playtests with some enthusiasm and it looked like a promising new beginning. Seeing that they'd just reinstated the multiclassing mechanics from 3.0 whole cloth pissed me off <em>something fierce</em>, but I ran a game for almost eighteen months before giving up on it in disgust.</p><p></p><p>I have <em>never</em> had a publisher or a fandom make it more clear that their products are <em>not for me</em>, and I'm content to restock my library of all of the TSR-era products I've missed or missed out on-- for old time's sake-- and otherwise consider it mutual.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 8380570, member: 6750908"] Biggest for me is always-- I [I]hope[/I], bright gods I [I]hope[/I]-- always going to be [B][I]Gamma World [/I][/B]6e. I'm not interesting in rehashing any of the old arguments about it, but it contained [I]absolutely none[/I] of what I was looking for in [I]Gamma World[/I] (especially after [I]Alternity Gamma World[/I] disappointed me) and [I]absolutely nothing [/I]that I could salvage and transplant into a better d20-based post-apocalyptic game. Maybe not as morally and aesthetically offensive as [I]Book of Exalted Deeds[/I] and [I]Book of Vile Darkness[/I], but still takes the "most disappointing" spot by virtue of replacing what was once one my most beloved RPGs of all time. The only positive things I can say about it are that it's made of high-quality paper and doesn't contain toxic mold, so I can't honestly call it the [I]worst[/I] post-apocalyptic survival game ever made. On a less vitriolic note, [B][I]Teenage Mutant Ninja Turtles & Other Strangness[/I][/B] and/or [B][I]After the Bomb[/I][/B], for which I cannot fault Erick Wujcik; my failure to grasp the Palladium house system well enough to successfully run a campaign with it is solely my own, and I have [I]hopefully[/I] found a willing instructor to correct this deficit. I really, really, [I]really [/I]want to love this game but I just can't get far enough into to it to do so. Finally, I feel like this is the wrong place on the internet to be saying it, but I'm not the first in this thread: D&D 5e. I had basically fallen out of love with 3.5 before the release of 4e and the rise of Pathfinder, and never cottoned to 4e much at all, but I followed the D&D Next playtests with some enthusiasm and it looked like a promising new beginning. Seeing that they'd just reinstated the multiclassing mechanics from 3.0 whole cloth pissed me off [I]something fierce[/I], but I ran a game for almost eighteen months before giving up on it in disgust. I have [I]never[/I] had a publisher or a fandom make it more clear that their products are [I]not for me[/I], and I'm content to restock my library of all of the TSR-era products I've missed or missed out on-- for old time's sake-- and otherwise consider it mutual. [/QUOTE]
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