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General Tabletop Discussion
*Dungeons & Dragons
What is your campaign balance? Combat vs Social?
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<blockquote data-quote="Jacob Lewis" data-source="post: 7540972" data-attributes="member: 6667921"><p>Doubtful, but you're free to believe whatever you like. Just don't try passing off your speculation as evidence, at least not to me. </p><p></p><p></p><p>Then why is anyone (like the OP) ever need to get upset if someone optimizes their character build a certain way? Let them. The game will solve any problems because it is designed that way. It's friggin' magical!</p><p></p><p></p><p>But you are mistaken if you think anything I said implies the game "<em>should</em>" anything. It simply does. Combat is the cornerstone of the mechanics, but not the entirety of it. Nor would I say the pillars are equally represented. However, there are game systems that give those neglected pillars much more weight than the core rules as presented. Take a look at The One Ring/Adventures in Middle Earth for 5e.</p><p></p><p></p><p>Well you're just a good gaming saint, ain't ya? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>To be clear, it is not my personal choice. But it can be. Or anyone else's. That doesn't make it bad, wrong, inferior, or less than anyone else's choice. But if you're running a game a certain way, you should explain your expectations to your players. Then when they optimize their characters for combat that only happens once every three sessions and wonder why they're not having any fun, you can tell them they were doing it wrong.</p><p></p><p>Consequently, they may start looking for another group that better fits their style of play, but I call that a win for everyone.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 7540972, member: 6667921"] Doubtful, but you're free to believe whatever you like. Just don't try passing off your speculation as evidence, at least not to me. Then why is anyone (like the OP) ever need to get upset if someone optimizes their character build a certain way? Let them. The game will solve any problems because it is designed that way. It's friggin' magical! But you are mistaken if you think anything I said implies the game "[I]should[/I]" anything. It simply does. Combat is the cornerstone of the mechanics, but not the entirety of it. Nor would I say the pillars are equally represented. However, there are game systems that give those neglected pillars much more weight than the core rules as presented. Take a look at The One Ring/Adventures in Middle Earth for 5e. Well you're just a good gaming saint, ain't ya? ;) To be clear, it is not my personal choice. But it can be. Or anyone else's. That doesn't make it bad, wrong, inferior, or less than anyone else's choice. But if you're running a game a certain way, you should explain your expectations to your players. Then when they optimize their characters for combat that only happens once every three sessions and wonder why they're not having any fun, you can tell them they were doing it wrong. Consequently, they may start looking for another group that better fits their style of play, but I call that a win for everyone. [/QUOTE]
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What is your campaign balance? Combat vs Social?
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