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What is your campaign balance? Combat vs Social?
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<blockquote data-quote="Jacob Lewis" data-source="post: 7541755" data-attributes="member: 6667921"><p>I see what you're saying. That is one way to look at it. From my own perspective, I would amend that statement: The game has a stronger emphasis on combat, but the DMs can influence the play for their games. So without DM guidance or influence, a player looking just at the rules might assume that combat has the lion's share of the attention, and he would not be wrong. Rules are just rules. But the beauty of RPGs is the rules are just tools to be used as needed. Thus a campaign with heavy social interactions would make less use of the combat rules, which make up the majority of the game. That doesn't make it greater or better. It's just the way it is. DMs should inform their players what to expect as many will just assume combat will be in the cards regularly.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 7541755, member: 6667921"] I see what you're saying. That is one way to look at it. From my own perspective, I would amend that statement: The game has a stronger emphasis on combat, but the DMs can influence the play for their games. So without DM guidance or influence, a player looking just at the rules might assume that combat has the lion's share of the attention, and he would not be wrong. Rules are just rules. But the beauty of RPGs is the rules are just tools to be used as needed. Thus a campaign with heavy social interactions would make less use of the combat rules, which make up the majority of the game. That doesn't make it greater or better. It's just the way it is. DMs should inform their players what to expect as many will just assume combat will be in the cards regularly. [/QUOTE]
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What is your campaign balance? Combat vs Social?
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