What is your current campaign like?

Ashrem Bayle

Explorer
So, what is your gaming group doing? I'd like to hear what kinds of games and plots you are weaving among your players or are having woven upon you by a talented DM.

I'll start to get the ball roling.


Setting: Midnight
Average Level: 1

This game began last weekend and was my first time running the Midnight setting. We had a wonderful time. The game lasted over three hours without a single dice rolled for initiative. Thats right, no combat.

The two PCs began as 1st level commoners. Through the course of events, they fled their homes, their town was destroyed by orcs and thier families were executed. Three days travel led them south to the village of Rivers Edge where we will begin next session. I plan to run the adventure out of the back of the Midnight Campaign Setting, then take off with Crown of Shadow.

Once the 3.5 Core books come out, I plan to alternate each game session between a Forgotten Realms Campaign and Midnight. Talk about "daylight and dark"!

Your turn.
 

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Setting: Magic-light Homebrew
Current Level: 11-13

We've been playing at 1st level when 3.0 came out. Since that time we have had only two TPKs. Some characters survived from each TPK. The game is getting more and more high-magic, and that runs against the homebrew magic light nature, so we are not sure how long it is going to last.

We haven't decided what to do when 3.5 comes out.
 

Name: The Curse of Isithrandel
Setting: Mediran (homebrew world for D&D)
Average Level: 4

Brief Background:
In the world of Mediran, there is some politically hostility. The country of Ithalia is ruled by a cruel and unjust tyrant named Aserannor. Many factions and kingdoms oppose him, though they all fear him and his supernatural desires for power...
Something far worse is about, however. Long before the countries formed, there was a great battle between two epic immortals: Huron and Isithrandel. Huron, the protector of law and of light, defeated the evil and dark Isithrandel, banishing him along with his allies in the deep forests of the now cursed Cithrien Mountains. They lay in tombs, silent to the outside world but not entirely asleep...

This campaign began about halfway in April, I believe. One of the PCs found a merchant desperate to get rid of an item. This PC, named Endara, bought it and found it to be the Mask of Isithrandel. Townspeople direct Endara and her long-time friend Lione (another PC) to the local church, who then assigned them with a clergyman (his name's Ridall, but he's a NPC) to go to the capital city of Ithalia, Acelihan. Between there and their hometown, Endara and Lione saw the Mask's ultimate power. It escaped them one night and fabricated itself a body, then proceeded to destroy several villages. They got it back eventually before reaching the official church of Lucinra. Not only that, but Lione stumbled upon a diary that she later gave to a noble named Mayband (NPC). The diary reveals a woman's life as a king's servant and her affair with him that produced an illegitimate child. The woman is Mayband's mother, defining that Mayband will be the rightful heir once Aserannor passes on. But Aserannor has different plans. It is discovered that he is after the Mask of Isithrandel in order to become immortal and to become ruler of all of Mediran. The PCs have to find out how to destroy the Mask, help Mayband become king, and see to it that peace will be there when they all wake up tomorrow.

There's a lot more stuff that I could describe, but I think you get the idea. I know this campaign kinda sounds generic, but it's pretty fun so far.
 

Ashrem Bayle said:
Setting: Midnight
Average Level: 1

This game began last weekend and was my first time running the Midnight setting. We had a wonderful time. The game lasted over three hours without a single dice rolled for initiative. Thats right, no combat.

The two PCs began as 1st level commoners. Through the course of events, they fled their homes, their town was destroyed by orcs and thier families were executed. Three days travel led them south to the village of Rivers Edge where we will begin next session. I plan to run the adventure out of the back of the Midnight Campaign Setting, then take off with Crown of Shadow.

Once the 3.5 Core books come out, I plan to alternate each game session between a Forgotten Realms Campaign and Midnight. Talk about "daylight and dark"!

Your turn. [/B]

Intriguing! How do you handle the two commoners going up in level, just out of curiosity? I've been toying with the idea of starting a campaign with the party as 1st level commoners/experts/nobles/npc-class and then introducing character classes when they start gaining levels.

Currently I'm running two campaigns, the first I can't say much about since one of the players might frequent this thread.

The other is an ongoing campaign from 1st level involving PC's who were former slaves escaping, going through several advetures that reveal that the main baddy behind the sudden surge of city-wide slaveries is using the slaves as 'living batteries'

The group just got through with sneaking into an Indorillian (Morrowind word I'm using. Indorillians are an old, long gone race) complex that had been taken over by Slavers and their Emissary. The hard part was getting *to* the structure, since the small, vile, jungle town it was in was being besieged by Thousands of Lizardfolk soldiers, spurred on by the recent sign of the return of their god (Which the party triggered on an optional side quest).

It involved a lot of thinking, a lot of combat, and quite a bit of RP to get the armies to let the group pass into the besieged city in the first place, and once within they had to take care of trying to free slaves before the Lizard army broke in and slaughtered all the 'thinscales' they found.

The turning point was learning that slaves were being attached to crystals that drained their life, converting it to pure arcane 'warp' energy that the Emmissary was amassing to fire pulses at the attacking Lizards below.

The plot is about to get needlessly complex now :P

So general info:

Setting: Home brew, High fantasy (Airships, gadgets, magic and even a raccoon ninja.. Don't ask).
Current Level: 6th, very near to 7th level. Has been going since 1st level.

I plan on folding in some Arcana Unearthed elements into the plotline when it becomes available. So far I've planned the timing right, and hopefully it will come into play in a synchronized fashion. The lack of Clerics is appearant in the world, while gods don't deal directly with mortals other than miracles and other such things, AU will be perfect.
 

Re: Re: What is your current campaign like?

Foundry of Decay said:
Intriguing! How do you handle the two commoners going up in level, just out of curiosity? I've been toying with the idea of starting a campaign with the party as 1st level commoners/experts/nobles/npc-class and then introducing character classes when they start gaining levels.

Not to hjack the thread but...

See here: http://www.againsttheshadow.org/index.php?name=PNphpBB2&file=viewtopic&t=94

I started them off as commoners. You can't mix them with the other NPC classes like Warriors and Experts because they aren't balanced with each other. For instance, and Aristocrat could almost be played as a normal PC class. It is much more powerful than a commoner.

Anyway...

I pregened four commoners for my two players. From those four, they picked the one they wanted.

At 500xp, they levelled up and became true first level characters. They kept everything they had as commoners and gained a number of hit points to get them to where they would normally be for a 1st level character of their newly chosen class.

They then got 3x the skill points for their new class instead of 4x. Since they had previously started with 4x the commoners skill points as per a normal PC, they ended up with quiet a few more skill points than a normal 1st level character would have.

I let that slide. Midnight is a tough world and there are only two PCs.
 

Setting: Mindshadows (soon to be released by Green Ronin) *Psionics-heavy Mythical India*
Avg Level: 3

The campaign just started a couple of weeks ago... and my character played himself out last session. He confronted someone he shouldn't have, and well... now he's either dead or an NPC. Adjusting to a strict caste system has proved a little difficult, but I've been having fun along the way.

Long live my new character (Rgr2/PsyWar1)... woot! Anyway, the campaign is typical D&D scale magic. Psionics is based on Mindscapes. The island continent where the campaign is located is divided into an old empire and a handful of city-states. The campaign is centered around a brahmin diviner who is the party's chief benefactor... and closely allied to one of the Emperor's minister's. The brahmin as ambiguous political leanings that may make him Anti-Emperor. Someone recently tried to kidnap our benefactor and mayhem ensued. :)

That's piss poor description of the campaign, but the best I could muster in the middle of the work day. ;)

--sam
 


Depends on which you want to know about Ash. I have three online campaigns, (one just starting), two set in the Scarred Lands and one is my Usual Suspects type evil FR Underdark "You work for Orcus Sohesays!" type deal. Which one you want to know about?
 

Setting: 3rd ed Planescape
Avg Level: 16 (class level or ECL)

6 players and one lower level NPC thats been there for the whole time. So many meta plots there's a flow chart to keep track of the NPC's aims and goals. No one single plot apparent to the players, yet.

Major events include a Yugoloth civil war and the deaths of both Mydianclarus and Anthraxus. A brewing war of genocide against the Gehreleths of Carceri, and the Crawling Citadel of the General of Gehenna has vanished with nary a trace.

The divinity leech of Ghyris Vast has been employed upon the astral and a number of godisles there by the lord of the Tower of Incarnate Pain. Vast is dead in his cell within the astral prison of Pitiless at the hand of an unnamed Baernaloth who simply passed unhindered through the wards. "And there's something I didn't even tell them... I... had... help... Of course I'll be killed for telling you that. But what does it matter. Old he was. And just as barmy as me! Said it was a gift for an old friend...." - Ghyris Vast, minutes before his death.

The Yugoloth conspiritors behind the fall of both former Oinoloths have elevated one of their own to the position, Vorkannis the Ebon, and been delving into the Lady's Mazes for a number of condemned bashers stretching back thousands of years looking for ... something they may know.

Returned from slavery upon Acheron, Alisohn Nilesia is dead, flayed by Her Dread Majesty.
 

Nightfall said:
Depends on which you want to know about Ash. I have three online campaigns, (one just starting), two set in the Scarred Lands and one is my Usual Suspects type evil FR Underdark "You work for Orcus Sohesays!" type deal. Which one you want to know about?

Your favorite. :)
 
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