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<blockquote data-quote="CrazyGothBard" data-source="post: 964299" data-attributes="member: 12311"><p>Name: The MistMusic Saga (aka "I was a Medieval Rock Star", or just "Tuesday Night Game")</p><p></p><p>Setting: Home-brewed high fantasy, high mana (but largely wish-free) world with non-standard races development of magic-based technology emerging in more advanced areas, and with 3e versions of classic AD&D modules cleverly transplanted into it (the GM likes a challenge).</p><p></p><p>Average Level: 18</p><p></p><p>Characters: Skyr - shamelessly egotistical crazy goth bard (I had to get a username from somewhere) who is actually a cleric (L12) hiding behind the outrageous bard (L7) persona, and the group leader. Roughly approximating an "Ice Elf" race.</p><p>Cassra - pedantic, logical wizard (L17), formerly ranger (L2). Finds Skyr annoying but useful as a figurehead. Aquatic Elf</p><p>Wren - Sarcastic Sauran NPC (velociraptor/lizard man) Fighter 11/Rogue 4/Sorcerer 1. Also finds Skyr annoying but useful</p><p>Ty - Self-centred professional adventurer (Fighter 4/Rogue 4/Assassin 9 (secretly)</p><p>Xi An Ni (Shani) - Sorcerer 6/Paladin 10. Skyr's NPC consort...um, cohort. There's something going on there but it's all unspoken.</p><p></p><p>The story is essentially that there is a villainous Wizard/Druid/Whatever of Epic proportions who is unleashing vast armies of monsters upon the world to rule it, and his army's modus operandi is to release hundreds of Belkers (mist critters from 3e MM) to cover the lands in mist before they attack. These are also providing cover for an army of flesh golems. The good guys have been running away from those threats and uncovering much more manageable plots like the Reptile God, the Lizard King, several Strahd von Zaroviches (curse them!), and being abducted into the Desert of Desolation (classic D&D modules N1, I2, I6 & I10, and I3-5 respectively). Each of the modules has been tweaked to fit together in the scheme of things (and there. In between the classic modules, Skyr fell in love with a femme fatale henchwoman of the End-of-game bad guy, charmed her and bluffed his way into the major villain's base for a night of passion and information gathering. The "love" affair ended in dragon-induced tragedy shortly afterwards. Later Skyr met Shani, a bored paladin looking for a challenge (aka took the Leadership feat), and there's a thing developing. Skyr also has plans to develop an electric guitar as an artifact.</p><p></p><p>Essentially it's a fun campaign which was always headed for high-level high-jinx, and with the intention of leaving a legacy for later players to look at the results (or clean up the mess).</p><p></p><p>That was a potted history so far of a regular weekly campaign...hope it's not too much info.</p></blockquote><p></p>
[QUOTE="CrazyGothBard, post: 964299, member: 12311"] Name: The MistMusic Saga (aka "I was a Medieval Rock Star", or just "Tuesday Night Game") Setting: Home-brewed high fantasy, high mana (but largely wish-free) world with non-standard races development of magic-based technology emerging in more advanced areas, and with 3e versions of classic AD&D modules cleverly transplanted into it (the GM likes a challenge). Average Level: 18 Characters: Skyr - shamelessly egotistical crazy goth bard (I had to get a username from somewhere) who is actually a cleric (L12) hiding behind the outrageous bard (L7) persona, and the group leader. Roughly approximating an "Ice Elf" race. Cassra - pedantic, logical wizard (L17), formerly ranger (L2). Finds Skyr annoying but useful as a figurehead. Aquatic Elf Wren - Sarcastic Sauran NPC (velociraptor/lizard man) Fighter 11/Rogue 4/Sorcerer 1. Also finds Skyr annoying but useful Ty - Self-centred professional adventurer (Fighter 4/Rogue 4/Assassin 9 (secretly) Xi An Ni (Shani) - Sorcerer 6/Paladin 10. Skyr's NPC consort...um, cohort. There's something going on there but it's all unspoken. The story is essentially that there is a villainous Wizard/Druid/Whatever of Epic proportions who is unleashing vast armies of monsters upon the world to rule it, and his army's modus operandi is to release hundreds of Belkers (mist critters from 3e MM) to cover the lands in mist before they attack. These are also providing cover for an army of flesh golems. The good guys have been running away from those threats and uncovering much more manageable plots like the Reptile God, the Lizard King, several Strahd von Zaroviches (curse them!), and being abducted into the Desert of Desolation (classic D&D modules N1, I2, I6 & I10, and I3-5 respectively). Each of the modules has been tweaked to fit together in the scheme of things (and there. In between the classic modules, Skyr fell in love with a femme fatale henchwoman of the End-of-game bad guy, charmed her and bluffed his way into the major villain's base for a night of passion and information gathering. The "love" affair ended in dragon-induced tragedy shortly afterwards. Later Skyr met Shani, a bored paladin looking for a challenge (aka took the Leadership feat), and there's a thing developing. Skyr also has plans to develop an electric guitar as an artifact. Essentially it's a fun campaign which was always headed for high-level high-jinx, and with the intention of leaving a legacy for later players to look at the results (or clean up the mess). That was a potted history so far of a regular weekly campaign...hope it's not too much info. [/QUOTE]
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