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<blockquote data-quote="just__al" data-source="post: 964652" data-attributes="member: 11068"><p>Setting: Corwyn (homebrewed world)</p><p>Average Level: 2</p><p></p><p>The campaign started out with the players in two groups.</p><p></p><p>One group was magically controlled by an expert with a charm monster wand and they were helping him protect something hidden up in the mountains. He was a bit of a bastard but they thought he was their best friend. - This group was a frost giant, a pixie, and a centaur.</p><p></p><p>The other group was hired by a sorcerer to help recover a family heirloom. This group was all human.</p><p></p><p>The two groups set out and eventually their paths crossed and they all almost killed each other. At the end of the battle, the expert was dead and the non-humans joined the group for the money the sorcerer promissed them.</p><p></p><p>The group follows the sorcerer's map to an abandoned mine. The explore the mine and the sorcerer finds the "heirloom" It's a coffin. He is alone with the party cleric and paladin (more on him later) and the sorcerer opens the coffin. </p><p></p><p>The coffin contains a staked vampire that bears a strong family resemblence to the sorcerer. He unstakes the vampire and makes a rather expeditious retreat away from the group.</p><p></p><p>The Cleric and Paladin hold the vampire at bey with a holy symbol until the vampire decides to get away and find another coffin.</p><p></p><p>The cleric and paladin join back up with the group to find that the sorcerer burned the rope bridge they crossed in the mine and it's a while before they can find another way out. </p><p></p><p>The sorcerer hamstrung their horses and is long gone. They are back in the city now trying to find the little weasley guy that hired the humans on behalf of the sorcerer.</p><p></p><p>Now the group is starting to come together. </p><p></p><p>The cleric is quiet and doesn't know what to think about the group yet however his superiors in the church made it very clear that the vampire must be put to proper rest. </p><p></p><p>There's a ranger who is very cynical but he's really out for blood because his horse got hamstrung. </p><p></p><p>There's a female rogue who just joined the group. Her goal is to become a pirate but right now she's just a bit of a whore.</p><p></p><p>There's a paladin. He doesn't even know he's a paladin. He's not so bright. He is however extrememly brave. He has a journal </p><p><a href=http://www.livejournal.com/users/i_like_swords>here</a> (just read from the bottom)</p><p></p><p>There's the centaur. He's just happy to be out seeing the world. He's starting to realize that not everybody likes centaur.</p><p></p><p>The Party wizard comes from a long line of wizards. Her family has always taught at the wizards collegum and they are not all that happy that she's out adventuring. </p><p></p><p>The Pixie is very happy to be adventuring. She was bored with life in the great forest and wants to see the world. She's a little clueless and tends to not realize what her magic can do. (Last session she entangled the entire party and a goblin hunting party. Made for an interesting combat)</p><p></p><p>Finally a female monk has joined the party after having been saved from the cold of the mountains by them. The player missed the last session so she was played by me and we don't know a lot about her.</p><p></p><p>I'm having a lot of fun. It's the first 3rd edition game I've ran. I used to always be the DM but this new group actually has other people who like to DM and I've been enjoying the other side of the screen until now.</p></blockquote><p></p>
[QUOTE="just__al, post: 964652, member: 11068"] Setting: Corwyn (homebrewed world) Average Level: 2 The campaign started out with the players in two groups. One group was magically controlled by an expert with a charm monster wand and they were helping him protect something hidden up in the mountains. He was a bit of a bastard but they thought he was their best friend. - This group was a frost giant, a pixie, and a centaur. The other group was hired by a sorcerer to help recover a family heirloom. This group was all human. The two groups set out and eventually their paths crossed and they all almost killed each other. At the end of the battle, the expert was dead and the non-humans joined the group for the money the sorcerer promissed them. The group follows the sorcerer's map to an abandoned mine. The explore the mine and the sorcerer finds the "heirloom" It's a coffin. He is alone with the party cleric and paladin (more on him later) and the sorcerer opens the coffin. The coffin contains a staked vampire that bears a strong family resemblence to the sorcerer. He unstakes the vampire and makes a rather expeditious retreat away from the group. The Cleric and Paladin hold the vampire at bey with a holy symbol until the vampire decides to get away and find another coffin. The cleric and paladin join back up with the group to find that the sorcerer burned the rope bridge they crossed in the mine and it's a while before they can find another way out. The sorcerer hamstrung their horses and is long gone. They are back in the city now trying to find the little weasley guy that hired the humans on behalf of the sorcerer. Now the group is starting to come together. The cleric is quiet and doesn't know what to think about the group yet however his superiors in the church made it very clear that the vampire must be put to proper rest. There's a ranger who is very cynical but he's really out for blood because his horse got hamstrung. There's a female rogue who just joined the group. Her goal is to become a pirate but right now she's just a bit of a whore. There's a paladin. He doesn't even know he's a paladin. He's not so bright. He is however extrememly brave. He has a journal <a href=http://www.livejournal.com/users/i_like_swords>here</a> (just read from the bottom) There's the centaur. He's just happy to be out seeing the world. He's starting to realize that not everybody likes centaur. The Party wizard comes from a long line of wizards. Her family has always taught at the wizards collegum and they are not all that happy that she's out adventuring. The Pixie is very happy to be adventuring. She was bored with life in the great forest and wants to see the world. She's a little clueless and tends to not realize what her magic can do. (Last session she entangled the entire party and a goblin hunting party. Made for an interesting combat) Finally a female monk has joined the party after having been saved from the cold of the mountains by them. The player missed the last session so she was played by me and we don't know a lot about her. I'm having a lot of fun. It's the first 3rd edition game I've ran. I used to always be the DM but this new group actually has other people who like to DM and I've been enjoying the other side of the screen until now. [/QUOTE]
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