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General Tabletop Discussion
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What is your default approach to the rules, permissive or restrictive?
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<blockquote data-quote="Argyle King" data-source="post: 9290561" data-attributes="member: 58416"><p>I don't disagree with that. </p><p></p><p>Other things I've encountered include things such as the Ultra-Murder-Hobo Paladin: "no, see, I'm not violating my Oath because it doesn't specifically say..." [proceeds to murder an orphanage for the 'greater good']</p><p></p><p>Okay, yeah; maybe the rules don't specifically say that you can't do that and retain Good standing with Tyr, but I'm inclined to rule otherwise. Or, at least I would have, if it was a game I was DMing at home. </p><p></p><p>To be fair, I don't recall it being murdering an orphanage. If I remember correctly, it was crippling a child (by stabbing them in the leg) so that [I don't remember what the monsters were] would stop to devour the child and they (the paladin) could flee. </p><p></p><p>It was an Adventurer’s League game. </p><p>I wasn't the DM. Other players at the table (including myself) were less-than-enthused to play an entire session at that particular table. </p><p></p><p>Anyway, my point is that, I'm open-minded and like to encourage creative thinking. So, I want to say I'm "permissive," but there are alsp reasons why things like verisimilitude, shared race/class archtypes, and etc are important guiderails for what I believe to be an enjoyable D&D experience. In the context of this thread, some of those reasons come from having encountering scummy players.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 9290561, member: 58416"] I don't disagree with that. Other things I've encountered include things such as the Ultra-Murder-Hobo Paladin: "no, see, I'm not violating my Oath because it doesn't specifically say..." [proceeds to murder an orphanage for the 'greater good'] Okay, yeah; maybe the rules don't specifically say that you can't do that and retain Good standing with Tyr, but I'm inclined to rule otherwise. Or, at least I would have, if it was a game I was DMing at home. To be fair, I don't recall it being murdering an orphanage. If I remember correctly, it was crippling a child (by stabbing them in the leg) so that [I don't remember what the monsters were] would stop to devour the child and they (the paladin) could flee. It was an Adventurer’s League game. I wasn't the DM. Other players at the table (including myself) were less-than-enthused to play an entire session at that particular table. Anyway, my point is that, I'm open-minded and like to encourage creative thinking. So, I want to say I'm "permissive," but there are alsp reasons why things like verisimilitude, shared race/class archtypes, and etc are important guiderails for what I believe to be an enjoyable D&D experience. In the context of this thread, some of those reasons come from having encountering scummy players. [/QUOTE]
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What is your default approach to the rules, permissive or restrictive?
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