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General Tabletop Discussion
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What is your definition of a Vanilla setting
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<blockquote data-quote="Gorg" data-source="post: 8237561" data-attributes="member: 7029501"><p>So, essentially, the Known World- later known as Mystara- that was the assumed setting for Moldvay Basic D&D. No extra fluff at all- just the maps with names in the modules. It was the ultimate vanilla setting- because it wasn't a setting- it just WAS.</p><p></p><p> Later, of course, they built it up into it's own thing: Mystara. Inc the Hollow World sets. Still more or less a generic D&D setting. It's only real quirk had to do with B/X and BECMI's emphasis on law vs chaos, rather than good vs evil.</p><p></p><p> That would be my pick. (and nyah!!! cuz it's not on the list)</p><p></p><p> I DID pick Greyhawk because it was the assumed setting for so long over multiple editions- and that's where all the OG flavor elements (like Bigby's, Tenser's, etc spells etc) came from. And also because it fits the criteria explained a few posts up.</p><p></p><p> The Realms has a VAST amount of lore and crunchy bits- much of which can easily be ported over to 5E. It only feels vanilla, because the majority of it is left out of official adventures and such. Probably both for brevity reasons (3E alone had more than a dozen hardbound suppliments, and an equal number of softcover ones), and to make it easier to mix n match bits and pieces into any world. AFAIK they haven't released much if anything under the Forgotten Realms Campaign setting banner yet. Yes, the modules tend to default there- but those are such a "Lite" version of the setting, they make the Starter set look like a complete Oxford dictionary.</p></blockquote><p></p>
[QUOTE="Gorg, post: 8237561, member: 7029501"] So, essentially, the Known World- later known as Mystara- that was the assumed setting for Moldvay Basic D&D. No extra fluff at all- just the maps with names in the modules. It was the ultimate vanilla setting- because it wasn't a setting- it just WAS. Later, of course, they built it up into it's own thing: Mystara. Inc the Hollow World sets. Still more or less a generic D&D setting. It's only real quirk had to do with B/X and BECMI's emphasis on law vs chaos, rather than good vs evil. That would be my pick. (and nyah!!! cuz it's not on the list) I DID pick Greyhawk because it was the assumed setting for so long over multiple editions- and that's where all the OG flavor elements (like Bigby's, Tenser's, etc spells etc) came from. And also because it fits the criteria explained a few posts up. The Realms has a VAST amount of lore and crunchy bits- much of which can easily be ported over to 5E. It only feels vanilla, because the majority of it is left out of official adventures and such. Probably both for brevity reasons (3E alone had more than a dozen hardbound suppliments, and an equal number of softcover ones), and to make it easier to mix n match bits and pieces into any world. AFAIK they haven't released much if anything under the Forgotten Realms Campaign setting banner yet. Yes, the modules tend to default there- but those are such a "Lite" version of the setting, they make the Starter set look like a complete Oxford dictionary. [/QUOTE]
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