Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What is your definition of Railroading?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 3357752" data-attributes="member: 177"><p>Well, that depends. The exact where and when of events may not really be important, so much as the "what happens". If the player choices make absolutely no difference in how events unfurl, or if there is only one way for them to unfurl, then you are on the railroad, and the players eventually will notice, as things they expect to make a difference won't.</p><p></p><p>If exactly what they do in encounter A impacts how encounter B turns out, or if they can get through encounter A in any darn way they please, then you aren't on the railroad. </p><p></p><p>Let me give you an example. I played in a game of Mage: The Ascension, in which the GM was usually great. But at one point, he put the PCs in a tight spot, from which he had only one solution. We players did not like the repercussions of that solution, so we started trying to come up with others. The GM disallowed every single one of them. Even when, given teh metaphysics involved, we could clearly show that our solutiosn were, in fact, better than his, he did not allow ours.</p><p></p><p>The consequences of the given solution were so dire, we refused to take that solution. We said, "If that's the only way out, then our characters don't get out. Let's start talking about a new campaign, okay?" And only when he realized we were dead serious, he relented.</p><p></p><p>That is railroading. Disallowing alternate solutions or paths, and not allowing them to have consequences.</p></blockquote><p></p>
[QUOTE="Umbran, post: 3357752, member: 177"] Well, that depends. The exact where and when of events may not really be important, so much as the "what happens". If the player choices make absolutely no difference in how events unfurl, or if there is only one way for them to unfurl, then you are on the railroad, and the players eventually will notice, as things they expect to make a difference won't. If exactly what they do in encounter A impacts how encounter B turns out, or if they can get through encounter A in any darn way they please, then you aren't on the railroad. Let me give you an example. I played in a game of Mage: The Ascension, in which the GM was usually great. But at one point, he put the PCs in a tight spot, from which he had only one solution. We players did not like the repercussions of that solution, so we started trying to come up with others. The GM disallowed every single one of them. Even when, given teh metaphysics involved, we could clearly show that our solutiosn were, in fact, better than his, he did not allow ours. The consequences of the given solution were so dire, we refused to take that solution. We said, "If that's the only way out, then our characters don't get out. Let's start talking about a new campaign, okay?" And only when he realized we were dead serious, he relented. That is railroading. Disallowing alternate solutions or paths, and not allowing them to have consequences. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is your definition of Railroading?
Top