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What is your definition of Railroading?
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<blockquote data-quote="painandgreed" data-source="post: 3360011" data-attributes="member: 24969"><p><a href="http://en.wikipedia.org/wiki/Sandbox_(video_games)" target="_blank">Sandbox (Wikipedia)</a> </p><p></p><p>I run my D&D games as a sandbox. I inform the players there is no right or wrong way to go. If, halfway through an adventure, it looks too tough (or too boring), picking up and moving to another town to avoid the plot is just as good as anything else. I try not to think of my campaigns as stories or adventure paths but rather in terms of what would all the NPCs do if it wasn't for the PCs, then I alter everything as the PCs do affect things. The main trouble with this is that you have to come up with an adventure plot for the PCs because nobody can make their world detailed enough for them to act independantly (ie you have to have those NPCs with question marks over their heads), and two, you have to make things up on the fly really quickly because every now and then the PCs will want to do something you have given no thought to.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 3360011, member: 24969"] [URL=http://en.wikipedia.org/wiki/Sandbox_(video_games)]Sandbox (Wikipedia)[/URL] I run my D&D games as a sandbox. I inform the players there is no right or wrong way to go. If, halfway through an adventure, it looks too tough (or too boring), picking up and moving to another town to avoid the plot is just as good as anything else. I try not to think of my campaigns as stories or adventure paths but rather in terms of what would all the NPCs do if it wasn't for the PCs, then I alter everything as the PCs do affect things. The main trouble with this is that you have to come up with an adventure plot for the PCs because nobody can make their world detailed enough for them to act independantly (ie you have to have those NPCs with question marks over their heads), and two, you have to make things up on the fly really quickly because every now and then the PCs will want to do something you have given no thought to. [/QUOTE]
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