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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is your experience with Level Up on Foundry?
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<blockquote data-quote="noodohs" data-source="post: 8965835" data-attributes="member: 7033037"><p>We've been running a game in Foundry for a few months now and for the most part, it's fine. At present, there are a lot of features missing, but version 0.9.0 should be out soon (like probably next couple weeks or sooner) and that will add quite a few of them, with more added throughout the 0.9.x series leading up to the proper 1.0 release later on. For example, right now, you have to build your character one feature at a time rather than, say, dragging a heritage over and choosing the features from a menu. Arrows aren't automatically consumed when firing a bow, spell slots aren't automatically used, maneuvers don't automatically consume exertion, etc. All of this is coming in the 0.9.x series, but it's a bit of a pain now.</p><p></p><p>As for modules, a lot of stuff works fine, but I don't think Midi-QOL is supported. This hasn't been a huge issue as there are some modules by the devs (the Nekro modules, I think?) that add some automation functionality and more will be coming, but that's the main one that sticks out. And CUB, I suppose, but I don't think that's going to be necessary long term.</p><p></p><p>The thing that is very nice is that unlike 5e, Level Up has an open SRD and as long as it's in the SRD (not all of the GPG additions are yet), it's in Foundry. No hacky importing necessary. So while it's not perfect, there's still basically more there now, even in "beta" form, than there is in the 5e system because licensing isn't a problem.</p><p></p><p>TL;DR, it's not perfect, but it's perfectly playable and we are getting very close to the 1.0 release that should make it a joy to use.</p></blockquote><p></p>
[QUOTE="noodohs, post: 8965835, member: 7033037"] We've been running a game in Foundry for a few months now and for the most part, it's fine. At present, there are a lot of features missing, but version 0.9.0 should be out soon (like probably next couple weeks or sooner) and that will add quite a few of them, with more added throughout the 0.9.x series leading up to the proper 1.0 release later on. For example, right now, you have to build your character one feature at a time rather than, say, dragging a heritage over and choosing the features from a menu. Arrows aren't automatically consumed when firing a bow, spell slots aren't automatically used, maneuvers don't automatically consume exertion, etc. All of this is coming in the 0.9.x series, but it's a bit of a pain now. As for modules, a lot of stuff works fine, but I don't think Midi-QOL is supported. This hasn't been a huge issue as there are some modules by the devs (the Nekro modules, I think?) that add some automation functionality and more will be coming, but that's the main one that sticks out. And CUB, I suppose, but I don't think that's going to be necessary long term. The thing that is very nice is that unlike 5e, Level Up has an open SRD and as long as it's in the SRD (not all of the GPG additions are yet), it's in Foundry. No hacky importing necessary. So while it's not perfect, there's still basically more there now, even in "beta" form, than there is in the 5e system because licensing isn't a problem. TL;DR, it's not perfect, but it's perfectly playable and we are getting very close to the 1.0 release that should make it a joy to use. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
What is your experience with Level Up on Foundry?
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