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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is your experience with Level Up on Foundry?
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<blockquote data-quote="MNblockhead" data-source="post: 8966845" data-attributes="member: 6796661"><p>Hmmm. Would have been nice if their Foundry game system included a compendium with pre-gen/sample PCs, so that I can look at what a properly completed character looks like and play around with it. </p><p></p><p>I created a basic 1st level character using the Basic Character Builder on A5e.tools and am trying to build it in Foundry. </p><p></p><p>Got stuck on very first thing: heritage. Like, where do I indicate that the character is an elf? Gave up and typed "elf" in the notes section. Maybe it doesn't matter in A5e and you just put your heritage features on the sheet. I haven't read over the rules yet. </p><p></p><p>Okay, moving on to "culture." Ugh. Can't find anywhere to put it. Enter "high elf" into the notes section.</p><p></p><p>On to background...sigh. Okay, type "sage" into the notes field. </p><p></p><p>Same thing with destiny...type "knowledge" in the notes field.</p><p></p><p>Start wondering why the character sheet generated by their on-line basic character builder doesn't match up with their Foundry sheet. The first four things listed on the A5e.tools sheet have no fields for entering them on the Foundry sheet. </p><p></p><p>On to class...YAY! They have a field for "classes". Type in Wizard. </p><p>Things finally making sense, enter level, languages, skills proficiencies, tool proficiencies, and attributes. Prof. bonus, maneuver and spell DCs calculated properly. But AC not updated with my +1 to AC Dex bonus. That made me think to test with equipment items. I gave the character proficiency in all armor types and then dropped a shield and chain armor on the character and equipped it. The AC didn't change. That's disappointing. </p><p></p><p>Anyway, back to building. Removed all armor proficiencies and all armor I tested with, because the character is a wizard...</p><p></p><p>Unarmed is not automatically listed on the character sheet. I could not find it in the compendium to drop on. Too lazy to create from scratch at this time, so I just skipped putting unarmed attack on the sheet. </p><p></p><p>Added spells. DC and spell attack bonuses properly calculated, which is good. But you have to enter in the spell slots manually (because the sheet has no idea what class you are). </p><p></p><p>Heritage features - Dropped darkvision from the compendium to the sheet, but that didn't update the "special senses" section. Had to add darkvision manually. Added fey ancestry and trance. Can't tell if fey ancestry will automate saves on charm spells. Guessing not. When I added Heritage Gift - Mystic Rapport: Arcane Empathy it did not add telepathy to languages. Also I don't see telepathy as an option for the preset choices, so I just manually added "Telepathy (30 ft.)" as a custom language. </p><p></p><p>Added culture features. Nice that the features tab groups heritage and culture features with headings. </p><p></p><p>Added class features. Notices that not all items in the compendium come with images. "Arcane Recovery" for example just has the default Foundry white-sack image.</p><p></p><p>Added destiny and background features. The "Adventuring and Advancement" Sage feature was missing from the compendium. Maybe that is not in the A5e SRD?</p><p></p><p>Added equipment. Dagger has proper bonuses to hit and damage calculated. So that's good. For "Max Supply" on the online sheet, I'm guessing that should be entered under "Supply" on the foundry sheet's inventory tab. I entered "10" for supply. I didn't see anywhere on Foundry to enter "Max bulky items". </p><p></p><p>Entered starting gold. Done building character. </p><p></p><p>Playing around with the PC and some monsters, doesn't seem like there are any automations out of the box. I'll have to see which mods work with it to have damage applied, etc. </p><p></p><p>My overall opinion at this time is that it is still very basic, but would work fine in game. You just have to treat it like a paper character sheet and make sure that you update AC, bonuses, etc. </p><p></p><p>Would be interesting in learning what modules Level Up DMs are using in foundry. One thing that gives me pause when thinking of moving to Level Up is having to go through all the time of trying and testing a bunch of mods again. And I REALLY don't want to go back to manually rolling saves and applying damage for area of effect spells with large numbers of combatants. It is really nice to place a template and have the saves auto rolled and the damage auto applied when, for example, a fireball is cast. </p><p></p><p>I will say that playing around with the Level Up system on Foundry is making me interested in the actual rules. I'm liking the character customizations you can make with heritage, culture, class, destiny, and background. Also like the more granular skill system.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8966845, member: 6796661"] Hmmm. Would have been nice if their Foundry game system included a compendium with pre-gen/sample PCs, so that I can look at what a properly completed character looks like and play around with it. I created a basic 1st level character using the Basic Character Builder on A5e.tools and am trying to build it in Foundry. Got stuck on very first thing: heritage. Like, where do I indicate that the character is an elf? Gave up and typed "elf" in the notes section. Maybe it doesn't matter in A5e and you just put your heritage features on the sheet. I haven't read over the rules yet. Okay, moving on to "culture." Ugh. Can't find anywhere to put it. Enter "high elf" into the notes section. On to background...sigh. Okay, type "sage" into the notes field. Same thing with destiny...type "knowledge" in the notes field. Start wondering why the character sheet generated by their on-line basic character builder doesn't match up with their Foundry sheet. The first four things listed on the A5e.tools sheet have no fields for entering them on the Foundry sheet. On to class...YAY! They have a field for "classes". Type in Wizard. Things finally making sense, enter level, languages, skills proficiencies, tool proficiencies, and attributes. Prof. bonus, maneuver and spell DCs calculated properly. But AC not updated with my +1 to AC Dex bonus. That made me think to test with equipment items. I gave the character proficiency in all armor types and then dropped a shield and chain armor on the character and equipped it. The AC didn't change. That's disappointing. Anyway, back to building. Removed all armor proficiencies and all armor I tested with, because the character is a wizard... Unarmed is not automatically listed on the character sheet. I could not find it in the compendium to drop on. Too lazy to create from scratch at this time, so I just skipped putting unarmed attack on the sheet. Added spells. DC and spell attack bonuses properly calculated, which is good. But you have to enter in the spell slots manually (because the sheet has no idea what class you are). Heritage features - Dropped darkvision from the compendium to the sheet, but that didn't update the "special senses" section. Had to add darkvision manually. Added fey ancestry and trance. Can't tell if fey ancestry will automate saves on charm spells. Guessing not. When I added Heritage Gift - Mystic Rapport: Arcane Empathy it did not add telepathy to languages. Also I don't see telepathy as an option for the preset choices, so I just manually added "Telepathy (30 ft.)" as a custom language. Added culture features. Nice that the features tab groups heritage and culture features with headings. Added class features. Notices that not all items in the compendium come with images. "Arcane Recovery" for example just has the default Foundry white-sack image. Added destiny and background features. The "Adventuring and Advancement" Sage feature was missing from the compendium. Maybe that is not in the A5e SRD? Added equipment. Dagger has proper bonuses to hit and damage calculated. So that's good. For "Max Supply" on the online sheet, I'm guessing that should be entered under "Supply" on the foundry sheet's inventory tab. I entered "10" for supply. I didn't see anywhere on Foundry to enter "Max bulky items". Entered starting gold. Done building character. Playing around with the PC and some monsters, doesn't seem like there are any automations out of the box. I'll have to see which mods work with it to have damage applied, etc. My overall opinion at this time is that it is still very basic, but would work fine in game. You just have to treat it like a paper character sheet and make sure that you update AC, bonuses, etc. Would be interesting in learning what modules Level Up DMs are using in foundry. One thing that gives me pause when thinking of moving to Level Up is having to go through all the time of trying and testing a bunch of mods again. And I REALLY don't want to go back to manually rolling saves and applying damage for area of effect spells with large numbers of combatants. It is really nice to place a template and have the saves auto rolled and the damage auto applied when, for example, a fireball is cast. I will say that playing around with the Level Up system on Foundry is making me interested in the actual rules. I'm liking the character customizations you can make with heritage, culture, class, destiny, and background. Also like the more granular skill system. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
What is your experience with Level Up on Foundry?
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