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General Tabletop Discussion
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What is your favorite D&D cosmology?
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<blockquote data-quote="Steampunkette" data-source="post: 8278389" data-attributes="member: 6796468"><p>I like an incredibly simple cosmology. You have the Material Plane, with all it's worlds. You have Elysium. You have the Astral/Ethereal Plane, you have the Feywild/Shadowfell as demiplanes of the Material Plane, you have the Wasteland, and you have Hell.</p><p></p><p>Done. No elemental planes. No "Energy" planes. No dozen different planes for all the various gods and demigods and stuff. No plane of Law or Chaos. You don't need seven mounting heavens of Celestia separate from Arborea separate from Elysium separate from Arcadia.</p><p></p><p>Because characters in a world rarely "Need" all that extraneous reality-building in order to be interesting and engaging heroes and villains of the world I've put together for people to play in. And the handful of planes that I've got are more than enough to have wild and ridiculous adventures in.</p><p></p><p>Where do Elementals come from? The elements. They're part of the natural world. Where do Mind Flayers come from? The Darkness between the Stars in the night sky. What about Modrons? Don't actually have a use for them... But if anywhere had them? Elysium. They'd work with the Angels to ensure it functioned correctly and help keep mortals out.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8278389, member: 6796468"] I like an incredibly simple cosmology. You have the Material Plane, with all it's worlds. You have Elysium. You have the Astral/Ethereal Plane, you have the Feywild/Shadowfell as demiplanes of the Material Plane, you have the Wasteland, and you have Hell. Done. No elemental planes. No "Energy" planes. No dozen different planes for all the various gods and demigods and stuff. No plane of Law or Chaos. You don't need seven mounting heavens of Celestia separate from Arborea separate from Elysium separate from Arcadia. Because characters in a world rarely "Need" all that extraneous reality-building in order to be interesting and engaging heroes and villains of the world I've put together for people to play in. And the handful of planes that I've got are more than enough to have wild and ridiculous adventures in. Where do Elementals come from? The elements. They're part of the natural world. Where do Mind Flayers come from? The Darkness between the Stars in the night sky. What about Modrons? Don't actually have a use for them... But if anywhere had them? Elysium. They'd work with the Angels to ensure it functioned correctly and help keep mortals out. [/QUOTE]
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What is your favorite D&D cosmology?
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