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What is your favorite D&D cosmology?
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<blockquote data-quote="Scars Unseen" data-source="post: 8500926" data-attributes="member: 10196"><p>I don't really see the astral being a great substitute for the deep ethereal, personally. Like you said, the astral plane is one of thought. At least in AD&D, you didn't travel to the astral plane physically, but rather projected yourself there, and traveled by thought. The deep ethereal is closer to your elemental chaos, except that instead of being tied to elements, it was more distortion by distance from reality (well, that and a lot of mist to make distance in general difficult to discern). It's still physical, just with the laws that usually define such a state being wonky. Magic acts weird, gravity is weird, and there's a certain amount of drift that means that when you go back to the material plane, you don't always end up where you intended.</p><p></p><p>The astral plane I see as being a place where your strength of mind and sense of self help you see your way through, and any weirdness is the result of beings of a more alien mindset holding sway. The deep ethereal is in a more natural state of flux, miniature realities forming and dissolving with little rhyme or reason, and it would be my go to excuse to introduce weirdness with no explicit origin, like my bird dimension I posted about earlier.</p></blockquote><p></p>
[QUOTE="Scars Unseen, post: 8500926, member: 10196"] I don't really see the astral being a great substitute for the deep ethereal, personally. Like you said, the astral plane is one of thought. At least in AD&D, you didn't travel to the astral plane physically, but rather projected yourself there, and traveled by thought. The deep ethereal is closer to your elemental chaos, except that instead of being tied to elements, it was more distortion by distance from reality (well, that and a lot of mist to make distance in general difficult to discern). It's still physical, just with the laws that usually define such a state being wonky. Magic acts weird, gravity is weird, and there's a certain amount of drift that means that when you go back to the material plane, you don't always end up where you intended. The astral plane I see as being a place where your strength of mind and sense of self help you see your way through, and any weirdness is the result of beings of a more alien mindset holding sway. The deep ethereal is in a more natural state of flux, miniature realities forming and dissolving with little rhyme or reason, and it would be my go to excuse to introduce weirdness with no explicit origin, like my bird dimension I posted about earlier. [/QUOTE]
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What is your favorite D&D cosmology?
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