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What is your favorite D&D cosmology?
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<blockquote data-quote="see" data-source="post: 8501795" data-attributes="member: 10531"><p>That last sentence, there? That's my point, right there. We have people making the argument that getting rid of planes where nothing happens makes the World Axis superior to other cosmolgies, right? But they <em>don't</em> turn around and argue that replacing a huge volume of solid planet where nothing happens makes Mystara's setting design superior to other D&D worlds.</p><p></p><p>Why not? Because the existence of places within a setting where adventuring doesn't happen <em>isn't</em> an issue in need of correction.</p><p></p><p>The problem of a <em>Manual of the Planes</em> spending two thousand words on Bytopia isn't a problem with the cosmology having a LG-NG afterlife plane any more than a setting book spending two thousand words on "Adventuring in the Planetary Mantle of Faerûn" is a problem caused by Faerûn having a planetary mantle. In both cases, the problem is entirely the decision to publish two thousand words about the place. The lesson in <em>both</em> cases is the same: "Don't bother publishing two thousand words of boredom" not "Eliminating parts of the setting where adventures don't happen is good."</p></blockquote><p></p>
[QUOTE="see, post: 8501795, member: 10531"] That last sentence, there? That's my point, right there. We have people making the argument that getting rid of planes where nothing happens makes the World Axis superior to other cosmolgies, right? But they [I]don't[/I] turn around and argue that replacing a huge volume of solid planet where nothing happens makes Mystara's setting design superior to other D&D worlds. Why not? Because the existence of places within a setting where adventuring doesn't happen [I]isn't[/I] an issue in need of correction. The problem of a [I]Manual of the Planes[/I] spending two thousand words on Bytopia isn't a problem with the cosmology having a LG-NG afterlife plane any more than a setting book spending two thousand words on "Adventuring in the Planetary Mantle of Faerûn" is a problem caused by Faerûn having a planetary mantle. In both cases, the problem is entirely the decision to publish two thousand words about the place. The lesson in [I]both[/I] cases is the same: "Don't bother publishing two thousand words of boredom" not "Eliminating parts of the setting where adventures don't happen is good." [/QUOTE]
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