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General Tabletop Discussion
*Dungeons & Dragons
What is your favorite D&D cosmology?
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<blockquote data-quote="cbwjm" data-source="post: 8502933" data-attributes="member: 6788732"><p>Back when this thread first started I selected "All or most of them are great in different ways" and that's still true. I don't just like reading about the different planar cosmologies in the DnD books but also the cosmologies of peoples homebrewed worlds, I find it all interesting and love seeing the creative twists people put on them.</p><p></p><p>I think the reason I thought the world axis was great was due less to the configuration and more to do with the mythology. The combat between the gods and primordials resonates with Norse and Greek mythology with the battles between the gods and the giants/titans. I would not be surprised if these real-world myths were the inspiration for the dawn war stories in 4e.</p><p></p><p>One thing I don't understand is that in editions before 4e, people couldn't adventure on the planes. You could be on the plane of fire at level 1 in any edition if that's where the adventure took you. At lower levels, the DM would likely provide some sort of item or other work around for your survival, which could just be that the Efreet provide protection for those entering their city (for a price). I also think that, even in 4e, some of the planes described probably wouldn't make interesting adventure locales, unless you're leading a demon army, most of the planes of the gods aren't going to make a great adventure site, but it's still cool to have information on them.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8502933, member: 6788732"] Back when this thread first started I selected "All or most of them are great in different ways" and that's still true. I don't just like reading about the different planar cosmologies in the DnD books but also the cosmologies of peoples homebrewed worlds, I find it all interesting and love seeing the creative twists people put on them. I think the reason I thought the world axis was great was due less to the configuration and more to do with the mythology. The combat between the gods and primordials resonates with Norse and Greek mythology with the battles between the gods and the giants/titans. I would not be surprised if these real-world myths were the inspiration for the dawn war stories in 4e. One thing I don't understand is that in editions before 4e, people couldn't adventure on the planes. You could be on the plane of fire at level 1 in any edition if that's where the adventure took you. At lower levels, the DM would likely provide some sort of item or other work around for your survival, which could just be that the Efreet provide protection for those entering their city (for a price). I also think that, even in 4e, some of the planes described probably wouldn't make interesting adventure locales, unless you're leading a demon army, most of the planes of the gods aren't going to make a great adventure site, but it's still cool to have information on them. [/QUOTE]
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