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General Tabletop Discussion
*Dungeons & Dragons
What is your favorite d&d world's one unique thing.
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<blockquote data-quote="overgeeked" data-source="post: 9760087" data-attributes="member: 86653"><p>Can’t pick just one. </p><p></p><p>Dark Sun. Too many unique things to count. But most of them stem from either: metal is scarce, magic destroys the environment, or psionics are commonplace.</p><p></p><p>Spelljammer. D&D…in space!</p><p></p><p>Al-Qadim. D&D…in fantasy Arabia and North Africa.</p><p></p><p>Mystara. Again, too many unique things. But a favorite is the Hollow World.</p><p></p><p>Maztica. D&D…in South America.</p><p></p><p>Ravenloft. D&D…in horror. At least it was horror in 2E. Now it’s more like D&D in a cheap, secondhand Spirit Halloween costume.</p><p></p><p>Eberron. Low-level magic is commonplace and it combines action-adventure with noir. With just a little push you can do great Western-style games and with the slightest of repaint you can do great JRPG games.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9760087, member: 86653"] Can’t pick just one. Dark Sun. Too many unique things to count. But most of them stem from either: metal is scarce, magic destroys the environment, or psionics are commonplace. Spelljammer. D&D…in space! Al-Qadim. D&D…in fantasy Arabia and North Africa. Mystara. Again, too many unique things. But a favorite is the Hollow World. Maztica. D&D…in South America. Ravenloft. D&D…in horror. At least it was horror in 2E. Now it’s more like D&D in a cheap, secondhand Spirit Halloween costume. Eberron. Low-level magic is commonplace and it combines action-adventure with noir. With just a little push you can do great Western-style games and with the slightest of repaint you can do great JRPG games. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What is your favorite d&d world's one unique thing.
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