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What is your favorite edition of D&D and why?
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<blockquote data-quote="Maldin" data-source="post: 4896592" data-attributes="member: 27170"><p>Second Edition, for several reasons...</p><p></p><p>1. I like it. I've not had any major problems with 2E, and the problems that I did have (no system is going to be perfect), I house-ruled. I've never had a problem with thac0 (and I don't really understand why people seem to desparately grasp at it as a "problem". Its quite simple. But, even then... I literally don't even think in terms of thac0! I use my 2E-converted <a href="http://melkot.com/mechanics/combat-comp.html" target="_blank"><strong>Combat Computer (available on my website).</strong></a> A mechanical device that takes all of the calculation out of 2E combat. You literally just dial in the AC and HD, and read off "to hit" for everyone in the encounter. Couldn't be simpler. Also, I like the weapon/nonweapon proficiency mechanic.</p><p></p><p>2. Flexibility. Combat is important, yes, but the main reason why we play is the story. The roleplaying. Not the mechanics of combat. 2E's combat can be as quick or detailed as DM's want it to be. We can have numerous combat encounters in an evening, and get on with the story. 3E and 4E is all about the mechanics. Every action and reaction is so mechanical, in fact, that you can't fart without placing all PC, NPC and monster figurines on a battlemat, carefully measuring the radius of your gas cloud and its rate of expansion, and calculating the distance, facing, speed and initiative of all those creatures as they try to move away from you. That's not Roleplaying!! With 2E, if I want to streamline an encounter or the players want to try something thats not in the books, we can. Combat is quick (we can have more then two combat encounters in an evening!!!).</p><p></p><p>3. Cost (and value). Because of the above description of 3E and 4E combat, you have to buy zillions of miniatures. We have never used miniatures, only pencil and paper maps. I have no interest in spending money on buying miniatures for every monster I ever have or ever plan to use... once. People can spend $$thousands on it! I'd rather spend (far less money) on having information on rules, setting, and adventures in the form of books and pdfs.</p><p></p><p>4. The Pain of Conversion. (the big one!) All of my gaming has been, and continues to be, done in the same World of Greyhawk campaign world on an unbroken, continuous timeline since we started 29 years ago. New PCs (and players) learn of a history built by previous PCs (and players). I'm not about to reboot a campaign like that, which means that my entire campaign world would have to be converted to a new edition. Its difficult enough with mid-level characters, but the newer version of the game are so different that conversion of the high level PCs and NPCs becomes impossible. Yes, you could substitute abilities, skills, etc., but the characters become VERY different... and all of their abilities that have come to be because of their history, are changed or gone, and new ones in their place. If I were a completely new person coming into the hobby and building a new campaign from scratch, I might be able to make 3E work to my liking. But I'm not. So I can't.</p><p></p><p>5. Time. Ok, when I was in university I had lots of time to read rule books and learn new game systems. Now that I must live in the real world, I just don't have the time to learn a new system! We can barely find the time to get together and play the system we already know.</p><p></p><p>I'm sure I can think of a few more reason, but those are the important ones.</p><p></p><p>Denis, aka "Maldin"</p><p>Maldin's Greyhawk <a href="http://melkot.com" target="_blank">http://melkot.com</a></p><p>Loads of <strong><span style="color: DarkRed">edition-independent</span></strong> Greyhawk goodness... maps, magic, mysteries, mechanics, and more!</p></blockquote><p></p>
[QUOTE="Maldin, post: 4896592, member: 27170"] Second Edition, for several reasons... 1. I like it. I've not had any major problems with 2E, and the problems that I did have (no system is going to be perfect), I house-ruled. I've never had a problem with thac0 (and I don't really understand why people seem to desparately grasp at it as a "problem". Its quite simple. But, even then... I literally don't even think in terms of thac0! I use my 2E-converted [URL="http://melkot.com/mechanics/combat-comp.html"][B]Combat Computer (available on my website).[/B][/URL] A mechanical device that takes all of the calculation out of 2E combat. You literally just dial in the AC and HD, and read off "to hit" for everyone in the encounter. Couldn't be simpler. Also, I like the weapon/nonweapon proficiency mechanic. 2. Flexibility. Combat is important, yes, but the main reason why we play is the story. The roleplaying. Not the mechanics of combat. 2E's combat can be as quick or detailed as DM's want it to be. We can have numerous combat encounters in an evening, and get on with the story. 3E and 4E is all about the mechanics. Every action and reaction is so mechanical, in fact, that you can't fart without placing all PC, NPC and monster figurines on a battlemat, carefully measuring the radius of your gas cloud and its rate of expansion, and calculating the distance, facing, speed and initiative of all those creatures as they try to move away from you. That's not Roleplaying!! With 2E, if I want to streamline an encounter or the players want to try something thats not in the books, we can. Combat is quick (we can have more then two combat encounters in an evening!!!). 3. Cost (and value). Because of the above description of 3E and 4E combat, you have to buy zillions of miniatures. We have never used miniatures, only pencil and paper maps. I have no interest in spending money on buying miniatures for every monster I ever have or ever plan to use... once. People can spend $$thousands on it! I'd rather spend (far less money) on having information on rules, setting, and adventures in the form of books and pdfs. 4. The Pain of Conversion. (the big one!) All of my gaming has been, and continues to be, done in the same World of Greyhawk campaign world on an unbroken, continuous timeline since we started 29 years ago. New PCs (and players) learn of a history built by previous PCs (and players). I'm not about to reboot a campaign like that, which means that my entire campaign world would have to be converted to a new edition. Its difficult enough with mid-level characters, but the newer version of the game are so different that conversion of the high level PCs and NPCs becomes impossible. Yes, you could substitute abilities, skills, etc., but the characters become VERY different... and all of their abilities that have come to be because of their history, are changed or gone, and new ones in their place. If I were a completely new person coming into the hobby and building a new campaign from scratch, I might be able to make 3E work to my liking. But I'm not. So I can't. 5. Time. Ok, when I was in university I had lots of time to read rule books and learn new game systems. Now that I must live in the real world, I just don't have the time to learn a new system! We can barely find the time to get together and play the system we already know. I'm sure I can think of a few more reason, but those are the important ones. Denis, aka "Maldin" Maldin's Greyhawk [url]http://melkot.com[/url] Loads of [B][COLOR="DarkRed"]edition-independent[/COLOR][/B] Greyhawk goodness... maps, magic, mysteries, mechanics, and more! [/QUOTE]
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