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What is your favorite edition of D&D and why?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4896848" data-attributes="member: 710"><p>From the two editions I played, I think 4E is my favorite edition so far. </p><p></p><p>The primary reason for me is in how the game is designed to be played at a table. The most relevant decisions are always made at the table, not at home when building your character. In a way, you merely choose your "style" at home when you build your Guardian Fighter focusing on Spears or your Dragonmarked Halfling Cleric, but you bring it too life at the table, and your decisions there matter the most for how the game turns out.</p><p></p><p>I like the way it enforces team play - every character fulfills a role, and if you understand your role, work together and "apply" your role correctly to a given scenario, the whole team shines. </p><p></p><p>I like how simple running it as a DM can be - the mechanical tidbits are easy both in preparation and during play, giving more time for crafting adventures and campaigns and reacting to the players. </p><p></p><p>I also like the new cosmology. I didn't use to see cosmology as a "selling" point for D&D, since I fully expected to homebrew most of the time. But the 4E cosmology, and specifically the concept of the Feywild, resonate well with me, and now I don't really care to build a new cosmology and am instead looking forward to using the default one.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4896848, member: 710"] From the two editions I played, I think 4E is my favorite edition so far. The primary reason for me is in how the game is designed to be played at a table. The most relevant decisions are always made at the table, not at home when building your character. In a way, you merely choose your "style" at home when you build your Guardian Fighter focusing on Spears or your Dragonmarked Halfling Cleric, but you bring it too life at the table, and your decisions there matter the most for how the game turns out. I like the way it enforces team play - every character fulfills a role, and if you understand your role, work together and "apply" your role correctly to a given scenario, the whole team shines. I like how simple running it as a DM can be - the mechanical tidbits are easy both in preparation and during play, giving more time for crafting adventures and campaigns and reacting to the players. I also like the new cosmology. I didn't use to see cosmology as a "selling" point for D&D, since I fully expected to homebrew most of the time. But the 4E cosmology, and specifically the concept of the Feywild, resonate well with me, and now I don't really care to build a new cosmology and am instead looking forward to using the default one. [/QUOTE]
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What is your favorite edition of D&D and why?
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