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What is your favorite edition of D&D and why?
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<blockquote data-quote="Jack Daniel" data-source="post: 4896966" data-attributes="member: 694"><p>Put me down for OD&D (1991). It was the first edition I'd ever played, so the nostalgia factor is there automatically. But the rules themselves also have a lot of advantages. </p><p></p><p>- OD&D in general is just a lot simpler than AD&D and d20, and the 5th and final version that came out in 1991 is the most streamlined of the lot, since all of the rules can be found in one Cyclopedia.</p><p></p><p>- People might talk about how easy it is to set up and DM a game of 4th edition, but 4e doesn't have anything on OD&D for quick and on-the-fly prep time. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> Oh, and most combats are over and done with in a couple of minutes (and I <em>do </em>use minis)!</p><p></p><p>- I've found, in my experience as both a player and a DM, that I don't like rules that cater to "building" characters. This is just my personal experience with the game, but it seems that when the game allows for customizing the character via game rules, those elements (skill point allocation, feat trees, multi and prestige class levels) tend to overwhelm and obscure the development of actual personalities for the characters. (YMMV. Maybe I just DM for a lot of munchkins.) If one were to base an analysis on this criterion alone, the good systems would OD&D, and AD&D w/o Skills & Powers; the bad systems would be AD&D w/ Skills & Powers, and the d20 System.</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 4896966, member: 694"] Put me down for OD&D (1991). It was the first edition I'd ever played, so the nostalgia factor is there automatically. But the rules themselves also have a lot of advantages. - OD&D in general is just a lot simpler than AD&D and d20, and the 5th and final version that came out in 1991 is the most streamlined of the lot, since all of the rules can be found in one Cyclopedia. - People might talk about how easy it is to set up and DM a game of 4th edition, but 4e doesn't have anything on OD&D for quick and on-the-fly prep time. :D Oh, and most combats are over and done with in a couple of minutes (and I [I]do [/I]use minis)! - I've found, in my experience as both a player and a DM, that I don't like rules that cater to "building" characters. This is just my personal experience with the game, but it seems that when the game allows for customizing the character via game rules, those elements (skill point allocation, feat trees, multi and prestige class levels) tend to overwhelm and obscure the development of actual personalities for the characters. (YMMV. Maybe I just DM for a lot of munchkins.) If one were to base an analysis on this criterion alone, the good systems would OD&D, and AD&D w/o Skills & Powers; the bad systems would be AD&D w/ Skills & Powers, and the d20 System. [/QUOTE]
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What is your favorite edition of D&D and why?
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