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What is your favorite edition of D&D and why?
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<blockquote data-quote="billd91" data-source="post: 4897655" data-attributes="member: 3400"><p>My favorite edition is 3.5 though Pathfinder is moving in as I find more time to work with it.</p><p></p><p>Why?</p><p>I like the toolkit aspect of it in which a character can be as diversely detailed (or not) as a player wishes. Extremely flexible in character and NPC development without giving up all hope of defining structure. Plus, I like most of the mechanics they devised.</p><p></p><p>I also appreciate how the designers (and this now includes the PF designers) took new ideas and integrated them into the bodies of work that went before them, becoming part of the tradition. It not only made the transition to the new rules easier because I could see how a character concept in the previous edition mapped out to the new one, but it was also more of a process of looking at the 2e version of a character and comparing it to how it worked out in 3.0 and then weighing which character I liked better. The intent to change as little of the core feel as they could, I think, made this possible.</p><p></p><p>I also appreciated that the open game philosophy 3.x embraced enabled players and publisher to not only customize their games for home use (we were already doing that) but also share our changes and adaptations publically, even professionally, in ways we really couldn't before. People got really creative with the old exercise "How many ways can I use X," bringing us awesome games like Mutants and Masterminds, a retooling of the OGL that I never would have expected.</p></blockquote><p></p>
[QUOTE="billd91, post: 4897655, member: 3400"] My favorite edition is 3.5 though Pathfinder is moving in as I find more time to work with it. Why? I like the toolkit aspect of it in which a character can be as diversely detailed (or not) as a player wishes. Extremely flexible in character and NPC development without giving up all hope of defining structure. Plus, I like most of the mechanics they devised. I also appreciate how the designers (and this now includes the PF designers) took new ideas and integrated them into the bodies of work that went before them, becoming part of the tradition. It not only made the transition to the new rules easier because I could see how a character concept in the previous edition mapped out to the new one, but it was also more of a process of looking at the 2e version of a character and comparing it to how it worked out in 3.0 and then weighing which character I liked better. The intent to change as little of the core feel as they could, I think, made this possible. I also appreciated that the open game philosophy 3.x embraced enabled players and publisher to not only customize their games for home use (we were already doing that) but also share our changes and adaptations publically, even professionally, in ways we really couldn't before. People got really creative with the old exercise "How many ways can I use X," bringing us awesome games like Mutants and Masterminds, a retooling of the OGL that I never would have expected. [/QUOTE]
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Community
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What is your favorite edition of D&D and why?
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