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What is your favorite edition of D&D and why?
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<blockquote data-quote="Greg K" data-source="post: 4898348" data-attributes="member: 5038"><p>While there are some elements of 4e that I find superior to 3e and, in my opinion, 4e is slowly improving in some areas as more supplements are released, my preference is 3e as a player and DM.</p><p></p><p>1. Core</p><p>- the rules are viewed as a toolbox</p><p>- design by exception is not the default</p><p>- some acknowledgment of world sim and verisimiilitude. This is important for the game to be fun for myself and my friends. </p><p>- Skill points allow me to develop/improve skills organically based on my characters adventures rather than automatic bonuses via level increase</p><p>- unconsolidated skills (I don't mind a few skills being consolidated, but for my tastes 4e went to far)</p><p>- craft, profession, and perform</p><p>- PrCs are considered optional rules</p><p></p><p>2. Unearthed Arcana (WOTC)</p><p></p><p>3. OGL Third party support allows me to customize the game as I see fit and has many products that I find just more inspirational than the WOTC format and playstyle. Some of the books that I really like include:</p><p></p><p>- Artificer's Handbook (Mystic Eye Games)</p><p>- Advanced Bestiary (Green Ronin)</p><p>- Alchemy and Herbalists (Bastion Press)</p><p>- Behind the Spells (Tricky Owlbear)</p><p>- Book of Iron Might (Malhavoc)</p><p>- Book of Fiends (Green Ronin)</p><p>- Book of the Righteous (Green Ronin)</p><p>- Book of Roguish Luck (Malhavoc)</p><p>- Book of Templates (Silverthorne/Goodman Games)</p><p>- Cavalier's Handbook (Green Ronin)</p><p>- Crime and Punishment (Atlas Games)</p><p>- Dynasties and Demogogues (Atlas Games)</p><p>- Element's of Magic: Revised (EN Publishing)</p><p>- Elements of Magic: Lyceian Arcana (EN Publishing)</p><p>- Experts 3.5 (Skirmisher)</p><p>- From Stone to Steel (Monkey God Enterprises/ Highmoon Media)</p><p>- Hot Pursuit (Adamant)</p><p>- Hot Pursuit: On Foot (Adamant)</p><p>- Ink and Quill (Bastion Press/Dragonwing)</p><p>- Love and War (Atlas Games)</p><p>- Magic Medieval Society: Western Europe (Expeditious Retreat)</p><p>- Noble Steeds (Avalanche Press)</p><p>- Poisoncraft (Blue Devil)</p><p>- Psychic's Handbook (Green Ronin)</p><p>- Redhurst Academy (Human Head)</p><p>- Shaman's Handbook (Green Ronin)</p><p>- Torn Asunder (Bastion Press)</p><p>- Trailblazer (Bad Axe Games)</p><p>- Witch's Handbook (Green Ronin)</p></blockquote><p></p>
[QUOTE="Greg K, post: 4898348, member: 5038"] While there are some elements of 4e that I find superior to 3e and, in my opinion, 4e is slowly improving in some areas as more supplements are released, my preference is 3e as a player and DM. 1. Core - the rules are viewed as a toolbox - design by exception is not the default - some acknowledgment of world sim and verisimiilitude. This is important for the game to be fun for myself and my friends. - Skill points allow me to develop/improve skills organically based on my characters adventures rather than automatic bonuses via level increase - unconsolidated skills (I don't mind a few skills being consolidated, but for my tastes 4e went to far) - craft, profession, and perform - PrCs are considered optional rules 2. Unearthed Arcana (WOTC) 3. OGL Third party support allows me to customize the game as I see fit and has many products that I find just more inspirational than the WOTC format and playstyle. Some of the books that I really like include: - Artificer's Handbook (Mystic Eye Games) - Advanced Bestiary (Green Ronin) - Alchemy and Herbalists (Bastion Press) - Behind the Spells (Tricky Owlbear) - Book of Iron Might (Malhavoc) - Book of Fiends (Green Ronin) - Book of the Righteous (Green Ronin) - Book of Roguish Luck (Malhavoc) - Book of Templates (Silverthorne/Goodman Games) - Cavalier's Handbook (Green Ronin) - Crime and Punishment (Atlas Games) - Dynasties and Demogogues (Atlas Games) - Element's of Magic: Revised (EN Publishing) - Elements of Magic: Lyceian Arcana (EN Publishing) - Experts 3.5 (Skirmisher) - From Stone to Steel (Monkey God Enterprises/ Highmoon Media) - Hot Pursuit (Adamant) - Hot Pursuit: On Foot (Adamant) - Ink and Quill (Bastion Press/Dragonwing) - Love and War (Atlas Games) - Magic Medieval Society: Western Europe (Expeditious Retreat) - Noble Steeds (Avalanche Press) - Poisoncraft (Blue Devil) - Psychic's Handbook (Green Ronin) - Redhurst Academy (Human Head) - Shaman's Handbook (Green Ronin) - Torn Asunder (Bastion Press) - Trailblazer (Bad Axe Games) - Witch's Handbook (Green Ronin) [/QUOTE]
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