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General Tabletop Discussion
*Pathfinder & Starfinder
What is your favorite excuse why a character is not in the adventure?
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<blockquote data-quote="Li Shenron" data-source="post: 6060216" data-attributes="member: 1465"><p>I use the "fade to background" option by default.</p><p></p><p>Thus the missing player's PC is assumed to come along with the rest of the party, but is inactive and doesn't participate in combat or other actions. An exception is made for healers, so that the DM takes care of letting them provide cure spells or similar, typically at the end of the day, but definitely not buffs. A similar exception can be made if the party is stuck and the missing PC would have an ability to make them unstuck (such as the ability to unlock a door), but only if this is really really needed, and usually this is not the case, since there is always another way...</p><p></p><p>The missing PC is given "diplomatic immunity" i.e. cannot be killed, captured, injured, affected by a spell or other effect, unless the entire party is (but if something like a TPK or TP-capture happens, we can talk it out together and decide whether it would be more interesting for the missing PC to share the same fate or to survive/escape and then become the key person to save the others).</p><p></p><p>The missing PC doesn't get any XP, and may or may not get a share of treasure (this is more complicated since I generally don't spread treasure equally by the encounters... it's quite normal in my adventures to get most of the treasure at the end).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6060216, member: 1465"] I use the "fade to background" option by default. Thus the missing player's PC is assumed to come along with the rest of the party, but is inactive and doesn't participate in combat or other actions. An exception is made for healers, so that the DM takes care of letting them provide cure spells or similar, typically at the end of the day, but definitely not buffs. A similar exception can be made if the party is stuck and the missing PC would have an ability to make them unstuck (such as the ability to unlock a door), but only if this is really really needed, and usually this is not the case, since there is always another way... The missing PC is given "diplomatic immunity" i.e. cannot be killed, captured, injured, affected by a spell or other effect, unless the entire party is (but if something like a TPK or TP-capture happens, we can talk it out together and decide whether it would be more interesting for the missing PC to share the same fate or to survive/escape and then become the key person to save the others). The missing PC doesn't get any XP, and may or may not get a share of treasure (this is more complicated since I generally don't spread treasure equally by the encounters... it's quite normal in my adventures to get most of the treasure at the end). [/QUOTE]
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*Pathfinder & Starfinder
What is your favorite excuse why a character is not in the adventure?
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