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General Tabletop Discussion
*Pathfinder & Starfinder
What is your favorite excuse why a character is not in the adventure?
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<blockquote data-quote="bbjore" data-source="post: 6060225" data-attributes="member: 27539"><p>I always go with what fits the PC or story best, but my favorites are the ones that reflect the PC's personalities. The orc warrior is drunk, the halfling rogue is chasing something shiny, or the promiscuous bard is off slutting it up.</p><p></p><p>I know that our imaginary world frequently has to take a back seat to real world obligations, and my players like to try out more than a single build over the course of a year or two long campaign, so I structure the campaign around that. The campaign isn't about just a small group of 4-6 adventurers, it's about a nebulous group of interconnected adventurers, each with their own motivations and outside interests. That way if someone isn't there, we just resolve what they've been up to with the small ruleset I developed for running organization and other downtime obligations on the part of the PCs. And the fluid party makeup allows for multiple different interactions between the PCs, and it allows the group to oppose disparate threats in the game world, and best of all, it prevents them from having all their eggs in one baskets, so they can mount a rescue when things go bad.</p><p></p><p>Mostly though, I rarely find that somebody is missing at a point where we can't come up with an acceptable excuse for the PC's absence. I mean, what else are PCs supposed to do with all their extra gold other then enact their own schemes or carouse it away? But when it does happen, the party just plays their PC, because we all know it's a time sport. But usually it's just a matter of the group returning victoriously and exciting their tale of adventure to a hungover orc or to the bard's new friends #300 and #301 (the bard never bothered to learned names, just gave them numbers...).</p><p></p><p>Mostly though, since real life is more important that fantasy land, we just go with whatever works. There's no point in over complicating things because somebody's kid had to have their tonsils removed or they have to travel for work.</p></blockquote><p></p>
[QUOTE="bbjore, post: 6060225, member: 27539"] I always go with what fits the PC or story best, but my favorites are the ones that reflect the PC's personalities. The orc warrior is drunk, the halfling rogue is chasing something shiny, or the promiscuous bard is off slutting it up. I know that our imaginary world frequently has to take a back seat to real world obligations, and my players like to try out more than a single build over the course of a year or two long campaign, so I structure the campaign around that. The campaign isn't about just a small group of 4-6 adventurers, it's about a nebulous group of interconnected adventurers, each with their own motivations and outside interests. That way if someone isn't there, we just resolve what they've been up to with the small ruleset I developed for running organization and other downtime obligations on the part of the PCs. And the fluid party makeup allows for multiple different interactions between the PCs, and it allows the group to oppose disparate threats in the game world, and best of all, it prevents them from having all their eggs in one baskets, so they can mount a rescue when things go bad. Mostly though, I rarely find that somebody is missing at a point where we can't come up with an acceptable excuse for the PC's absence. I mean, what else are PCs supposed to do with all their extra gold other then enact their own schemes or carouse it away? But when it does happen, the party just plays their PC, because we all know it's a time sport. But usually it's just a matter of the group returning victoriously and exciting their tale of adventure to a hungover orc or to the bard's new friends #300 and #301 (the bard never bothered to learned names, just gave them numbers...). Mostly though, since real life is more important that fantasy land, we just go with whatever works. There's no point in over complicating things because somebody's kid had to have their tonsils removed or they have to travel for work. [/QUOTE]
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What is your favorite excuse why a character is not in the adventure?
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