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<blockquote data-quote="thullgrim" data-source="post: 9840969" data-attributes="member: 8103"><p>I also have a soft spot for The Shackled City AP. It was the first 'AP' from what became Paizo in Dungeon magazine. It's a little rough around the edges but with a little work on foreshadowing, and some judicious edits I think it could be amazing. I dearly love the Cauldron setting too. No VTT support though, so you'd have to prep everything for it.</p><p></p><p>The Fantasy Grounds implementation of PF1 is amazing, very, very good. The base Foundry modules and libraries for PF1 are also very good. The 3.5 Foundry module is amazing, it's had mostly a single maintainer for a long while and he turned it into a labor of love. As all things Foundry its a robust as you want it to be. I'm primarily a Foundry user and I've found it is no too much trouble to prep an AP. I tend to do them one book at a time. Most of the time I can find user drawn maps for them already and putting tokens together is simple enough. If I can’t find a map it’s not too difficult to extract the map from the interactive map books and use it.</p></blockquote><p></p>
[QUOTE="thullgrim, post: 9840969, member: 8103"] I also have a soft spot for The Shackled City AP. It was the first 'AP' from what became Paizo in Dungeon magazine. It's a little rough around the edges but with a little work on foreshadowing, and some judicious edits I think it could be amazing. I dearly love the Cauldron setting too. No VTT support though, so you'd have to prep everything for it. The Fantasy Grounds implementation of PF1 is amazing, very, very good. The base Foundry modules and libraries for PF1 are also very good. The 3.5 Foundry module is amazing, it's had mostly a single maintainer for a long while and he turned it into a labor of love. As all things Foundry its a robust as you want it to be. I'm primarily a Foundry user and I've found it is no too much trouble to prep an AP. I tend to do them one book at a time. Most of the time I can find user drawn maps for them already and putting tokens together is simple enough. If I can’t find a map it’s not too difficult to extract the map from the interactive map books and use it. [/QUOTE]
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