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What is your favorite low level Druid Spell?
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<blockquote data-quote="Lerris" data-source="post: 1428616" data-attributes="member: 17183"><p>I'm a new druid palyer and so far my fav spells are.</p><p></p><p>lvl 0:</p><p></p><p>Flare: I know, I know not mainly a druid spell but it's saved many of my partys bacon a few times.</p><p></p><p>lvl 1:</p><p></p><p>Endure Elements: main reason a spell that last 24 hours hell yeah</p><p></p><p>Entangle: A party with 2 rouges and a swashbuckler so they pretty much ignore it and fight as normal.</p><p></p><p>Farie Fire: Have yet to use it but yeah sounds good to me.</p><p></p><p>Magic Fang: Cast upon yourself saying bite or something and then hey presto you get a bonus in an animal form.</p><p></p><p></p><p>lvl 2:</p><p></p><p>Barkskin: A must for any druid</p><p></p><p>Fire Trap: A really light fingerd Roage in ourr party this combined with snare are great fun.</p><p></p><p>Flameing sphere: Great fun, no other reason</p><p></p><p>Produce flame: Again great fun</p><p></p><p>Heat Metal: Ever tried heating somones belt buckle.</p><p></p><p>Warp wood: Who needs rouges</p><p></p><p>lvl 3: </p><p></p><p>Snare: Gotta love magical traps</p><p></p><p></p><p></p><p>Now for spells taht both me and DM have winched at:</p><p></p><p>Summon swarm: According to 3.0 it attack everything in it's area of effect so not always a good idea.</p><p></p><p>Call Lighting: Other than it takes 10 mins to cast we are currently in a town sitting between two waterfalls anyone care to guess what would happen if i called fourth a huge lighting bolt in the middle of that town.</p><p></p><p>Pass without trace: ANy one know any reason for this at all as Druids get this as a class perk anyway.</p></blockquote><p></p>
[QUOTE="Lerris, post: 1428616, member: 17183"] I'm a new druid palyer and so far my fav spells are. lvl 0: Flare: I know, I know not mainly a druid spell but it's saved many of my partys bacon a few times. lvl 1: Endure Elements: main reason a spell that last 24 hours hell yeah Entangle: A party with 2 rouges and a swashbuckler so they pretty much ignore it and fight as normal. Farie Fire: Have yet to use it but yeah sounds good to me. Magic Fang: Cast upon yourself saying bite or something and then hey presto you get a bonus in an animal form. lvl 2: Barkskin: A must for any druid Fire Trap: A really light fingerd Roage in ourr party this combined with snare are great fun. Flameing sphere: Great fun, no other reason Produce flame: Again great fun Heat Metal: Ever tried heating somones belt buckle. Warp wood: Who needs rouges lvl 3: Snare: Gotta love magical traps Now for spells taht both me and DM have winched at: Summon swarm: According to 3.0 it attack everything in it's area of effect so not always a good idea. Call Lighting: Other than it takes 10 mins to cast we are currently in a town sitting between two waterfalls anyone care to guess what would happen if i called fourth a huge lighting bolt in the middle of that town. Pass without trace: ANy one know any reason for this at all as Druids get this as a class perk anyway. [/QUOTE]
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