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What is your favorite Minion house rule
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<blockquote data-quote="Tony Vargas" data-source="post: 7055554" data-attributes="member: 996"><p>Not so much house rules, but:</p><p></p><p>Sudden Apparition: Enemies not adjacent to it do not have line of effect to the [minion]. </p><p></p><p>Die Hard: When dropped to 0 hps, the [minion] is stunned until the start of it's next turn, when it must make a save, on a success, it is dazed instead, until the end of it's turn, when it becomes stunned again. The [minion] can be 'finished' by an adjacent enemy as a Standard Action. Unless stabilized with a Heal check,at the end of the encounter or after 5 minutes of mortal agony, the [minion] finally dies. </p><p></p><p>(OK, that one was more about "the world you're visiting is really kinda awful...")</p><p></p><p>Mirror Mirror: (Immediate Interrupt) Trigger: [the Boss] is targeted by a ranged or melee attack. The [minion] and the [the boss] trade places and the attack is resolved against [the minion].</p><p></p><p>Lurk Between Worlds: The [minion] is removed from play until it uses Facehugger.</p><p>Facehugger: (Immediate Interrupt) Trigger: an enemy phases or teleports from or to a square within 10 of the one the [minion] last occupied. Attack: +XOMG vs REF. Hit: OUCH damage and blinded (escape ends). </p><p>(They were like 29th level, I can't remember the exact numbers, but they didn't miss often).</p><p></p><p></p><p>OK, house rule or two, for allied minions:</p><p></p><p>When a minion aiding you in a combat encounter dies, it's exp value is deducted from the exp gained for the encounter.</p><p></p><p>When a minion drops, it's not killed, but removed from the fight. An effect that would let it spend a surge, a Heal check, or non-surge healing can bring it back into the fight. At the end of the encounter, a Heal check will save it's life.</p><p></p><p>A similar minion trait another DM used went something like: When [the minion] is reduced to 0 hps he is unconscious & making death saves. If you use a healing power on him, he is returned to 1 hp and you decide his actions until the next time he's dropped. </p><p>We wasted so much healing on that guy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7055554, member: 996"] Not so much house rules, but: Sudden Apparition: Enemies not adjacent to it do not have line of effect to the [minion]. Die Hard: When dropped to 0 hps, the [minion] is stunned until the start of it's next turn, when it must make a save, on a success, it is dazed instead, until the end of it's turn, when it becomes stunned again. The [minion] can be 'finished' by an adjacent enemy as a Standard Action. Unless stabilized with a Heal check,at the end of the encounter or after 5 minutes of mortal agony, the [minion] finally dies. (OK, that one was more about "the world you're visiting is really kinda awful...") Mirror Mirror: (Immediate Interrupt) Trigger: [the Boss] is targeted by a ranged or melee attack. The [minion] and the [the boss] trade places and the attack is resolved against [the minion]. Lurk Between Worlds: The [minion] is removed from play until it uses Facehugger. Facehugger: (Immediate Interrupt) Trigger: an enemy phases or teleports from or to a square within 10 of the one the [minion] last occupied. Attack: +XOMG vs REF. Hit: OUCH damage and blinded (escape ends). (They were like 29th level, I can't remember the exact numbers, but they didn't miss often). OK, house rule or two, for allied minions: When a minion aiding you in a combat encounter dies, it's exp value is deducted from the exp gained for the encounter. When a minion drops, it's not killed, but removed from the fight. An effect that would let it spend a surge, a Heal check, or non-surge healing can bring it back into the fight. At the end of the encounter, a Heal check will save it's life. A similar minion trait another DM used went something like: When [the minion] is reduced to 0 hps he is unconscious & making death saves. If you use a healing power on him, he is returned to 1 hp and you decide his actions until the next time he's dropped. We wasted so much healing on that guy. ;) [/QUOTE]
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