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What is your favorite Necromancer Games module
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<blockquote data-quote="Mithriltooth" data-source="post: 1500240" data-attributes="member: 6800"><p><strong>NG stuff</strong></p><p></p><p>This was a hard one for me too.</p><p></p><p>Without a doubt Necro writes the best adventures. My faves are Vault Of Larin Karr, Halls of the Rainbow Mage, Tomb of Abysthor, and Grey Citadel. </p><p>I picked the Vault of Larin Karr over the rest for a few reasons...</p><p></p><p>1) The mini-campaign will satisfy all types of Players or DMs. Hack&Slashers and Role-Players. If you play it as it's intended and let the party go where they may, it becomes even more enjoyable (and kinda dangerous <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>2) There is so much backstory that can be expanded on or left alone. Quail Valley can easily be made into the most memorable place anyone has ever adventured in. Veteran DMs will love the flexibilty. Novice DMs will love running it as it is.</p><p></p><p>3) This module has an awesome "Mixer Effect". Almost any smaller module can easily (and I do mean <strong>EASILY</strong>) be mixed into this mini campaign. Im currently running VoLK with "Halls of the Rainbow Mage". </p><p>All I did was meld Mayor Wychek and Baron Kurrel into one evil person, combine Bostwick with Hampton Hill (carefully stirring both sets of NPCs), and add an extra Gem Key for the Larin Karr's Vault in Londar's Tower. </p><p>Presto! Instant super-adventure.</p><p></p><p></p><p>I do want to mention that I'm dying to run Tomb Of Abysthor and the Grey Citadel. Tomb reminds me of the classic 1st edition adventuring days with a boatload of better writing. The Grey Citadel is a role-players dream and Im definately running this in the Ravenloft setting.</p></blockquote><p></p>
[QUOTE="Mithriltooth, post: 1500240, member: 6800"] [b]NG stuff[/b] This was a hard one for me too. Without a doubt Necro writes the best adventures. My faves are Vault Of Larin Karr, Halls of the Rainbow Mage, Tomb of Abysthor, and Grey Citadel. I picked the Vault of Larin Karr over the rest for a few reasons... 1) The mini-campaign will satisfy all types of Players or DMs. Hack&Slashers and Role-Players. If you play it as it's intended and let the party go where they may, it becomes even more enjoyable (and kinda dangerous :) ). 2) There is so much backstory that can be expanded on or left alone. Quail Valley can easily be made into the most memorable place anyone has ever adventured in. Veteran DMs will love the flexibilty. Novice DMs will love running it as it is. 3) This module has an awesome "Mixer Effect". Almost any smaller module can easily (and I do mean [B]EASILY[/B]) be mixed into this mini campaign. Im currently running VoLK with "Halls of the Rainbow Mage". All I did was meld Mayor Wychek and Baron Kurrel into one evil person, combine Bostwick with Hampton Hill (carefully stirring both sets of NPCs), and add an extra Gem Key for the Larin Karr's Vault in Londar's Tower. Presto! Instant super-adventure. I do want to mention that I'm dying to run Tomb Of Abysthor and the Grey Citadel. Tomb reminds me of the classic 1st edition adventuring days with a boatload of better writing. The Grey Citadel is a role-players dream and Im definately running this in the Ravenloft setting. [/QUOTE]
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