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What is your favorite new D&D classes?
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<blockquote data-quote="Liquidsabre" data-source="post: 2184567" data-attributes="member: 15635"><p>I picked none, since the complete books can't design a decent base class to work themselves out of a paper bag! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Now parts of the classes are really great and I've taken these great ideas and incorporated them into several classes.</p><p></p><p></p><p></p><p></p><p>The Marshal class has a really great Aura mechanic that works wonderfully for the bard as an alternative to bardic music, use with a noble class, and use with the Paladin class as an alternative to spell use (the spells never felt really Paladiny).</p><p></p><p>The Spirit Shaman also showcased the Spell Retrieval system which in theory is a perfect way to model spontaneous divine casters (with full access to their spell lists, divine casters really, really lose out when limited to the known spell mechanic)! Of course I had to tweak the system to make it a bit more balanced for favored soul use, but it works wonderfully!</p><p></p><p>The Swasbuckler was another near-miss. It has some great stuff in it but primarily loses out in the longrun, like the fighter, it just doesn't sustain itself through the higher levels in a blanaced way with the other classes. At least, not with a bit or re-tooling.</p><p></p><p>Oh and the Healer makes a marvelous NPC-class! I ended up making the Adept more arcane and the Healer more divine versions for the two NPC classes.</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 2184567, member: 15635"] I picked none, since the complete books can't design a decent base class to work themselves out of a paper bag! :p Now parts of the classes are really great and I've taken these great ideas and incorporated them into several classes. The Marshal class has a really great Aura mechanic that works wonderfully for the bard as an alternative to bardic music, use with a noble class, and use with the Paladin class as an alternative to spell use (the spells never felt really Paladiny). The Spirit Shaman also showcased the Spell Retrieval system which in theory is a perfect way to model spontaneous divine casters (with full access to their spell lists, divine casters really, really lose out when limited to the known spell mechanic)! Of course I had to tweak the system to make it a bit more balanced for favored soul use, but it works wonderfully! The Swasbuckler was another near-miss. It has some great stuff in it but primarily loses out in the longrun, like the fighter, it just doesn't sustain itself through the higher levels in a blanaced way with the other classes. At least, not with a bit or re-tooling. Oh and the Healer makes a marvelous NPC-class! I ended up making the Adept more arcane and the Healer more divine versions for the two NPC classes. [/QUOTE]
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