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What is your favorite RPG book of all time?
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<blockquote data-quote="Celebrim" data-source="post: 9285367" data-attributes="member: 4937"><p>My favorite RPG book of all time is the 1e AD&D Dungeon Master's Guide.</p><p></p><p>The book that I would have been most proud to have written myself is Green Ronin's "The Book of the Righteous" by Aaron Loeb. </p><p></p><p>There are a lot of things that deserve honorable mention and would win diverse best of awards if this was a hall of fame awards show, including the early works by Tracy Hickman like I3 Pyramid, I6 Ravenloft, and DL1 Dragons of Flame. And of course, the novels that came out of that "Chronicles of the Dragonlance" as the best RPG tie in of all time. Green Ronin's "Shaman's Handbook" by Steve Kenson is one of the most perfect rules expansions ever written and like many of Green Ronin's works in the 3e era, is an example of the sort of thing WotC should have been publishing rather than what they did publish. "Hot Pursuit: The Definitive D20 Guide to Chases" by Cory Reid may have been the most revolutionary texts I've ever encountered in changing how I saw the art of running a good RPG and crafting a good RPG ruleset. Mongoose's Traveller 2e core rulebook, the "Two Headed Serpent" campaign for Pulp Cthulhu, pretty much every CoC edition core rule book ever published for being the same compatible game system but slightly better than the one before it. The Star Wars D6 core books (1e & 2e) for capturing the feel of another IP so well that they actually became the first setting bible of the IP. The original White Wolf VtM core rulebook for being the most fever dream of a rules set since 1e AD&D with evocative microfiction and novel ideas about what it meant to be an RPG, it could have ranked a lot higher if the game it created wasn't a hot mess. 5e D&D's "Beyond the Witchlight" campaign for actually being really good novel content in an IP that otherwise seems to have gone 25 years without a truly original idea. The original Ravenloft setting boxed set. The original Planescape setting boxed set, and of course the best thing that came out of that the cRPG "Planescape: Torment". The Dungeons and Dragons cartoon. Gamers 2: Dorkness rising. Knights of the Dinner Table. Order of the Stick web comic. Seth Seth Skorkowsky's podcasts about how to run CoC.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9285367, member: 4937"] My favorite RPG book of all time is the 1e AD&D Dungeon Master's Guide. The book that I would have been most proud to have written myself is Green Ronin's "The Book of the Righteous" by Aaron Loeb. There are a lot of things that deserve honorable mention and would win diverse best of awards if this was a hall of fame awards show, including the early works by Tracy Hickman like I3 Pyramid, I6 Ravenloft, and DL1 Dragons of Flame. And of course, the novels that came out of that "Chronicles of the Dragonlance" as the best RPG tie in of all time. Green Ronin's "Shaman's Handbook" by Steve Kenson is one of the most perfect rules expansions ever written and like many of Green Ronin's works in the 3e era, is an example of the sort of thing WotC should have been publishing rather than what they did publish. "Hot Pursuit: The Definitive D20 Guide to Chases" by Cory Reid may have been the most revolutionary texts I've ever encountered in changing how I saw the art of running a good RPG and crafting a good RPG ruleset. Mongoose's Traveller 2e core rulebook, the "Two Headed Serpent" campaign for Pulp Cthulhu, pretty much every CoC edition core rule book ever published for being the same compatible game system but slightly better than the one before it. The Star Wars D6 core books (1e & 2e) for capturing the feel of another IP so well that they actually became the first setting bible of the IP. The original White Wolf VtM core rulebook for being the most fever dream of a rules set since 1e AD&D with evocative microfiction and novel ideas about what it meant to be an RPG, it could have ranked a lot higher if the game it created wasn't a hot mess. 5e D&D's "Beyond the Witchlight" campaign for actually being really good novel content in an IP that otherwise seems to have gone 25 years without a truly original idea. The original Ravenloft setting boxed set. The original Planescape setting boxed set, and of course the best thing that came out of that the cRPG "Planescape: Torment". The Dungeons and Dragons cartoon. Gamers 2: Dorkness rising. Knights of the Dinner Table. Order of the Stick web comic. Seth Seth Skorkowsky's podcasts about how to run CoC. [/QUOTE]
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