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What is your favorite RPG book of all time?
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<blockquote data-quote="Bayushi_seikuro" data-source="post: 9613765" data-attributes="member: 7024851"><p>I will offer up Orkworld by John Wick, of L5R and 7th Sea fame, amongst others.</p><p></p><p>It began when he was told he could not play an ork bard in the company D&D game because 'orcs are speedbumps'. He got his boss, the DM, to agree if he wrote a 4000 word essay on ork culture and why they weren't 'just Evil', he could be one.</p><p></p><p>Orkworld is the first system I really saw that required the players to build their party - and their tribe - together during a Session Zero. You could use some of the party's character points to buy tribal advantages like steel weapons, etc. The orks are mounted fighters who ride reindeer. </p><p></p><p>The inch-thick book is like 85% world building that plays on a lot of tropes, like dwarves need to master one art, be it sword use or crafting, or elves being Perfect - literally, elves are aliens who can generally only be killed by another elf and are beings of such treachery it puts drow to shame. The human empire hunted the shtuntees (halflings) to near extinction since it was the equivalent of Rome meeting the Shire - obviously the Shire will be run under.</p><p></p><p>Another cool aspect is the world map. It's blank, but there's a section with many locations and assorted lores - players and the GM take turns placing them on the map, so no two maps will be the same.</p></blockquote><p></p>
[QUOTE="Bayushi_seikuro, post: 9613765, member: 7024851"] I will offer up Orkworld by John Wick, of L5R and 7th Sea fame, amongst others. It began when he was told he could not play an ork bard in the company D&D game because 'orcs are speedbumps'. He got his boss, the DM, to agree if he wrote a 4000 word essay on ork culture and why they weren't 'just Evil', he could be one. Orkworld is the first system I really saw that required the players to build their party - and their tribe - together during a Session Zero. You could use some of the party's character points to buy tribal advantages like steel weapons, etc. The orks are mounted fighters who ride reindeer. The inch-thick book is like 85% world building that plays on a lot of tropes, like dwarves need to master one art, be it sword use or crafting, or elves being Perfect - literally, elves are aliens who can generally only be killed by another elf and are beings of such treachery it puts drow to shame. The human empire hunted the shtuntees (halflings) to near extinction since it was the equivalent of Rome meeting the Shire - obviously the Shire will be run under. Another cool aspect is the world map. It's blank, but there's a section with many locations and assorted lores - players and the GM take turns placing them on the map, so no two maps will be the same. [/QUOTE]
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