Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
What is your favorite tier of play?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 6581387" data-attributes="member: 6790260"><p>Although I haven't much experience with high-level play <em>in D&D</em>, I find that I have two responses.</p><p></p><p>The first is this particular..."thematic" sweet spot, for lack of a better term. In Dungeon World, it starts around level 6, when you first pick up your "higher level" advanced moves, and ends around level 9 or 10, when you've more or less topped out and "advancement" becomes more a matter of your treasure, story progression, etc. (not that those things aren't awesome too!). In 4e, I presume it would kick in at Paragon tier. In Dogs in the Vineyard, it's around the point you get your second multi-20 abilities. It's basically the part of the game where the wheels have <em>started</em> to come off, but things are still serious and can be deadly without being over-the-top. You have enough tools to really dig into the meat of whatever system you're playing; if you've started from 1st level, you've had enough time to get really invested in the story and experience the "I really need to see where this goes" feeling. It's the mechanical and thematic zenith of the campaign, where things are the most open to change and difference, but also where enough is already established to be memorable and thought-provoking.</p><p></p><p>The second answer is, more or less, "the whole game." The finest wine of the RPG world, to me, is seeing a character grow from modest beginnings with "local" goals, all the way up to celestial heights and globe-spanning priorities. I've experienced two (essentially) complete campaigns of such, and had an utter blast doing so. It's partially a function of group dynamic (which my two groups were lovely), partially a function of good storytelling, and partially a function of "feeling" the story and game from each perspective--a wide-open world of possibility, a work-in-progress with enough hooks to make me care and enough questions left unanswered to keep me guessing, and a story concluded (in triumph or defeat) with the loose ends tied up (or left for another to address). Each tier offers enough of its own enticements to be fun and exciting, so it's genuinely hard for me to pick even something as narrow as a 10-level range and say "that's the one I like" (but, then again, I have trouble picking a single favorite food, so...take that with a grain of salt.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6581387, member: 6790260"] Although I haven't much experience with high-level play [I]in D&D[/I], I find that I have two responses. The first is this particular..."thematic" sweet spot, for lack of a better term. In Dungeon World, it starts around level 6, when you first pick up your "higher level" advanced moves, and ends around level 9 or 10, when you've more or less topped out and "advancement" becomes more a matter of your treasure, story progression, etc. (not that those things aren't awesome too!). In 4e, I presume it would kick in at Paragon tier. In Dogs in the Vineyard, it's around the point you get your second multi-20 abilities. It's basically the part of the game where the wheels have [I]started[/I] to come off, but things are still serious and can be deadly without being over-the-top. You have enough tools to really dig into the meat of whatever system you're playing; if you've started from 1st level, you've had enough time to get really invested in the story and experience the "I really need to see where this goes" feeling. It's the mechanical and thematic zenith of the campaign, where things are the most open to change and difference, but also where enough is already established to be memorable and thought-provoking. The second answer is, more or less, "the whole game." The finest wine of the RPG world, to me, is seeing a character grow from modest beginnings with "local" goals, all the way up to celestial heights and globe-spanning priorities. I've experienced two (essentially) complete campaigns of such, and had an utter blast doing so. It's partially a function of group dynamic (which my two groups were lovely), partially a function of good storytelling, and partially a function of "feeling" the story and game from each perspective--a wide-open world of possibility, a work-in-progress with enough hooks to make me care and enough questions left unanswered to keep me guessing, and a story concluded (in triumph or defeat) with the loose ends tied up (or left for another to address). Each tier offers enough of its own enticements to be fun and exciting, so it's genuinely hard for me to pick even something as narrow as a 10-level range and say "that's the one I like" (but, then again, I have trouble picking a single favorite food, so...take that with a grain of salt.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is your favorite tier of play?
Top