Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is your Favorite Version of D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercurius" data-source="post: 6411640" data-attributes="member: 59082"><p>You're making an either/or distinction when in reality it is more of a spectrum. Every DM--and every player, I suppose--has a preference on the "freeform-to-clearly/rigidly defined rules" spectrum. Also, when you say "if the system does not give any guidelines" I can't imagine many systems that actually fit this description. Again, it is usually a matter of degree--how much guidelines a system gives.</p><p></p><p></p><p></p><p>My main issue with a comprehensive skill list is that it puts too much onto the character sheet and not enough on the player's role-play. The social skills are a good example.</p><p></p><p>That said, this seems to be where optional modules can easily be added to the core rules of 5E, and I wouldn't be surprised if we see a "granular skills" option in the DMG. For instance, I think you could vary 5E by having "skill specialities" within the umbrella of ability scores if a player wants to be good at something in particular. I haven't thought this through, but it could be something like 1-3 skill specialties depending upon class, and then the PC gets either proficiency or an extra +1 to an already existing proficiency in that specific specialty. For example, let's say you want your character to be good at Intimidate. If you have CHA proficiency then it is +3 in Intimidate, while if you are not you've got +2.</p><p></p><p>But again, back to the core rules, you can still do everything that could be done in 3E with 5E - it just requires a bit more imagination on the part of the players, and a bit more judgement from the DM. But what I hear you saying is that you prefer greater granularity, and I respect that, but it doesn't equate with more or less, superior or inferior. I'm not afraid of saying that some things are "better" than others, at least in a given context, but I think this is a case of different strokes for different folks - some prefer greater or lesser definition in the rules, but again, this doesn't equate with what a character can do or not do.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6411640, member: 59082"] You're making an either/or distinction when in reality it is more of a spectrum. Every DM--and every player, I suppose--has a preference on the "freeform-to-clearly/rigidly defined rules" spectrum. Also, when you say "if the system does not give any guidelines" I can't imagine many systems that actually fit this description. Again, it is usually a matter of degree--how much guidelines a system gives. My main issue with a comprehensive skill list is that it puts too much onto the character sheet and not enough on the player's role-play. The social skills are a good example. That said, this seems to be where optional modules can easily be added to the core rules of 5E, and I wouldn't be surprised if we see a "granular skills" option in the DMG. For instance, I think you could vary 5E by having "skill specialities" within the umbrella of ability scores if a player wants to be good at something in particular. I haven't thought this through, but it could be something like 1-3 skill specialties depending upon class, and then the PC gets either proficiency or an extra +1 to an already existing proficiency in that specific specialty. For example, let's say you want your character to be good at Intimidate. If you have CHA proficiency then it is +3 in Intimidate, while if you are not you've got +2. But again, back to the core rules, you can still do everything that could be done in 3E with 5E - it just requires a bit more imagination on the part of the players, and a bit more judgement from the DM. But what I hear you saying is that you prefer greater granularity, and I respect that, but it doesn't equate with more or less, superior or inferior. I'm not afraid of saying that some things are "better" than others, at least in a given context, but I think this is a case of different strokes for different folks - some prefer greater or lesser definition in the rules, but again, this doesn't equate with what a character can do or not do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is your Favorite Version of D&D?
Top