Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is your Game About?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 4884173" data-attributes="member: 2067"><p>Of course. That's par for the course in any artistic endeavor. It doesn't mean there is not a strong central theme. It means that the thing is multifaceted enough to present many angles for it. </p><p></p><p>Which is key in artistic analysis, but doesn't have a lot to do with the D&D game, by and large. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> A strong theme can improve the often-ambiguous narrative element of D&D (if you want a strong narrative element; many games do not). It can work in an over-arching campaign, in a single adventure, or whatever.</p><p></p><p></p><p></p><p>I think it's safe to assume that "theme" is being used in a very broad context in this conversation, rather than the specific, narrow, academic context. </p><p></p><p>That said, I'm hardly a LotR scholar, and I'm entirely sure my off-the-cuff "theme" for it could be improved.</p><p></p><p>The crux is, "Normal people save the world," and "evil kills itself" are entirely possible to weave into a D&D game, complete with mechanical, statistical, possibly even numerical, representation to reinforce that theme through more than just the DM's say-so and the players' complacency. </p><p></p><p>And doing so enhances the strength of the narrative you tell at the table. </p><p></p><p>If you're not looking for a narrative (if you're more of a sandbox or a dungeon-delve kind of group), it's kind of pointless, sure. Though I tend to think composing a narrative is one of those things that is uniquely suited to TTRPG's, and that videogames deal with the other two play styles better.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4884173, member: 2067"] Of course. That's par for the course in any artistic endeavor. It doesn't mean there is not a strong central theme. It means that the thing is multifaceted enough to present many angles for it. Which is key in artistic analysis, but doesn't have a lot to do with the D&D game, by and large. ;) A strong theme can improve the often-ambiguous narrative element of D&D (if you want a strong narrative element; many games do not). It can work in an over-arching campaign, in a single adventure, or whatever. I think it's safe to assume that "theme" is being used in a very broad context in this conversation, rather than the specific, narrow, academic context. That said, I'm hardly a LotR scholar, and I'm entirely sure my off-the-cuff "theme" for it could be improved. The crux is, "Normal people save the world," and "evil kills itself" are entirely possible to weave into a D&D game, complete with mechanical, statistical, possibly even numerical, representation to reinforce that theme through more than just the DM's say-so and the players' complacency. And doing so enhances the strength of the narrative you tell at the table. If you're not looking for a narrative (if you're more of a sandbox or a dungeon-delve kind of group), it's kind of pointless, sure. Though I tend to think composing a narrative is one of those things that is uniquely suited to TTRPG's, and that videogames deal with the other two play styles better. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is your Game About?
Top