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<blockquote data-quote="Hussar" data-source="post: 4893722" data-attributes="member: 22779"><p>A D&D adventure states that the DC for discovering X is Y. Each time period spent searching gives a +1 bonus to the roll. X will be found, given enough time. Are the players passive or not? </p><p></p><p></p><p></p><p>I have no idea where these concepts are coming from based on what I wrote. Why is it that having a goal in a game suddenly means that there is no surprise? I mean, it's called the Temple of Doom for a reason. It's there, somewhere in the jungle. (or the desert or whereever) If the heroes go there to find the Lost Temple of Tharizdun, well by gosh, they're likely going to find it aren't they?</p><p></p><p>Why is tripping over things by accident somehow more rewarding than actually finding what you are looking for? Since most RPG's are set up that the players at least have a chance of winning, finding what they are looking for is a pretty achievable goal I would think.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4893722, member: 22779"] A D&D adventure states that the DC for discovering X is Y. Each time period spent searching gives a +1 bonus to the roll. X will be found, given enough time. Are the players passive or not? I have no idea where these concepts are coming from based on what I wrote. Why is it that having a goal in a game suddenly means that there is no surprise? I mean, it's called the Temple of Doom for a reason. It's there, somewhere in the jungle. (or the desert or whereever) If the heroes go there to find the Lost Temple of Tharizdun, well by gosh, they're likely going to find it aren't they? Why is tripping over things by accident somehow more rewarding than actually finding what you are looking for? Since most RPG's are set up that the players at least have a chance of winning, finding what they are looking for is a pretty achievable goal I would think. [/QUOTE]
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