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<blockquote data-quote="Desdichado" data-source="post: 2679344" data-attributes="member: 2205"><p>For some reason I always like this topic when it comes up.</p><p></p><p>My M.O. is to rip songs from my CD movie soundtracks into mp3 format, and then burn them onto a CD-R as mp3s so I can get 130 or so tracks per disk. Because I play in the living room, I can just toss that in the DVD player, put it on shuffle, and let 'er run the entire session without hearing the same track twice. I use material from lots of different soundtracks, including (but not necessarily limited to):</p><p></p><p>Lord of the Rings Soundtracks</p><p>Signs</p><p>Gladiator</p><p>Last Samurai</p><p>Crouching Tiger, Hidden Dragon</p><p>Last of the Mohicans</p><p>Stargate</p><p>The Mummy</p><p>Van Helsing</p><p>Batman Begins</p><p>Aliens</p><p>Sleepy Hollow</p><p>Hunt for the Red October</p><p>Raiders of the Lost Ark</p><p>Troy</p><p>Starship Troopers</p><p>Conan the Barbarian</p><p>Bram Stoker's Dracula</p><p>End of Days</p><p>From Hell</p><p>The Thirteenth Warrior</p><p>Braveheart</p><p>The Sum of All Fears</p><p>Minority Report</p><p>Patriot Games</p><p>Dragonheart</p><p>The Time Machine</p><p></p><p>As you can probably tell, my games tend to feature a lot of dark, mysterious and even frankly horror elements. For a more straight up fantasy, I use a slightly different mix that concentrates less on the eerie tracks and more on action and fantasy tracks.</p><p></p><p>I absolutely <em>despise</em> using modern "pop" music during games, even ones in modern settings. Some hardcore lyric-less techno would work great for a futuristic, or cybperunk game (like Shadowrun) and of course there's nothing like the actual Star Wars soundtracks for a Star Wars game, but I draw the line at playing anything like Death Metal or whathaveyou at the gaming table. It just distracts the nonfans (like me) and the fans alike.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 2679344, member: 2205"] For some reason I always like this topic when it comes up. My M.O. is to rip songs from my CD movie soundtracks into mp3 format, and then burn them onto a CD-R as mp3s so I can get 130 or so tracks per disk. Because I play in the living room, I can just toss that in the DVD player, put it on shuffle, and let 'er run the entire session without hearing the same track twice. I use material from lots of different soundtracks, including (but not necessarily limited to): Lord of the Rings Soundtracks Signs Gladiator Last Samurai Crouching Tiger, Hidden Dragon Last of the Mohicans Stargate The Mummy Van Helsing Batman Begins Aliens Sleepy Hollow Hunt for the Red October Raiders of the Lost Ark Troy Starship Troopers Conan the Barbarian Bram Stoker's Dracula End of Days From Hell The Thirteenth Warrior Braveheart The Sum of All Fears Minority Report Patriot Games Dragonheart The Time Machine As you can probably tell, my games tend to feature a lot of dark, mysterious and even frankly horror elements. For a more straight up fantasy, I use a slightly different mix that concentrates less on the eerie tracks and more on action and fantasy tracks. I absolutely [i]despise[/i] using modern "pop" music during games, even ones in modern settings. Some hardcore lyric-less techno would work great for a futuristic, or cybperunk game (like Shadowrun) and of course there's nothing like the actual Star Wars soundtracks for a Star Wars game, but I draw the line at playing anything like Death Metal or whathaveyou at the gaming table. It just distracts the nonfans (like me) and the fans alike. [/QUOTE]
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