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What is your gaming white whale?
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<blockquote data-quote="DammitVictor" data-source="post: 9072224" data-attributes="member: 6750908"><p>My <em>lifelong</em> White Whale, until I finally gave up on it a couple of years ago, was to get a comfortably large table-- 6-7 players-- with the same players running two concurrent games in the same system, but two different settings: <em>Planescape </em>and <em>Star•Drive</em>. On a slow burn, a <em>real </em>slow burn, the two settings start slowly merging as the players try to solve the mystery of why this is happening and the problem of how to keep it from tearing the Multiverse apart.</p><p></p><p>Last ten years or so, courtesy of a life-changing thread on RPG.net-- <em>literally</em> the project I consider <em>my life's work</em> came out of it-- I want to run an OSRish long-form campaign of starting level human PCs <em>from Earth</em> in an <em>isekai</em> setting based, serial numbers and all, on the <em>Super Mario Bros </em>games running from the kidnapping of Princess Peach to the apocalyptic war between the ancient Pipefitter's Union and the mighty Koopa Empire.</p><p></p><p>Much more recently... I want to run a <em>Terminator RPG</em> game set in the late 1990s-- early 1998-- where the player characters are the last surviving members of different Human Resistance cells sent back to the Los Angeles area at different times, <em>from</em> different times. They use their Resistance protocols to reach out to other time travelers to try to complete their missions. They literally meet in a bar.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 9072224, member: 6750908"] My [I]lifelong[/I] White Whale, until I finally gave up on it a couple of years ago, was to get a comfortably large table-- 6-7 players-- with the same players running two concurrent games in the same system, but two different settings: [I]Planescape [/I]and [I]Star•Drive[/I]. On a slow burn, a [I]real [/I]slow burn, the two settings start slowly merging as the players try to solve the mystery of why this is happening and the problem of how to keep it from tearing the Multiverse apart. Last ten years or so, courtesy of a life-changing thread on RPG.net-- [I]literally[/I] the project I consider [I]my life's work[/I] came out of it-- I want to run an OSRish long-form campaign of starting level human PCs [I]from Earth[/I] in an [I]isekai[/I] setting based, serial numbers and all, on the [I]Super Mario Bros [/I]games running from the kidnapping of Princess Peach to the apocalyptic war between the ancient Pipefitter's Union and the mighty Koopa Empire. Much more recently... I want to run a [I]Terminator RPG[/I] game set in the late 1990s-- early 1998-- where the player characters are the last surviving members of different Human Resistance cells sent back to the Los Angeles area at different times, [I]from[/I] different times. They use their Resistance protocols to reach out to other time travelers to try to complete their missions. They literally meet in a bar. [/QUOTE]
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