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General Tabletop Discussion
*Dungeons & Dragons
What is your "go to" campaign concept?
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<blockquote data-quote="Lord Mhoram" data-source="post: 8682113" data-attributes="member: 4789"><p>For fantasy I tend to include at least two or three of these:</p><p></p><ul> <li data-xf-list-type="ul">All non-mindless undead are evil (although ghosts are not specifically undead an have their own rules). Making mindless undead is evil.</li> <li data-xf-list-type="ul">The PC should have heroic attitudes or good aligned (if the system has alignment).</li> <li data-xf-list-type="ul">No evil gods, the only supernaturally powerful evil things are demons and devils (which makes any evil cleric a demon/devil worshiper by definition).</li> <li data-xf-list-type="ul">Much like the original Star Wars or Elric - the world is/can be a battleground for two forces, in mine it's Good vs Evil (as the above rules might indicate).</li> <li data-xf-list-type="ul">Usually a slightly better than "Points of light" - there are vast wilderness (or worse), and major places of civilization - historically the "coming out of the age of darkness after the last great fall of civilization"</li> <li data-xf-list-type="ul">There is a difference between little e evil and big E evil, and things that work against "Evil creatures" only work on Big E evil - evil clerics, evil outsiders, and usually dragons - there has to be some direct supernatural element to that. If using D&D that is the only evil a Paladin's Detect Evil senses.</li> <li data-xf-list-type="ul">All sentient races are free willed, so mostly fair game in a time of racial war, but not to wander in and slaughter.</li> </ul><p></p><p>The tone is High Fantasy and the feel is epic.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 8682113, member: 4789"] For fantasy I tend to include at least two or three of these: [LIST] [*]All non-mindless undead are evil (although ghosts are not specifically undead an have their own rules). Making mindless undead is evil. [*]The PC should have heroic attitudes or good aligned (if the system has alignment). [*]No evil gods, the only supernaturally powerful evil things are demons and devils (which makes any evil cleric a demon/devil worshiper by definition). [*]Much like the original Star Wars or Elric - the world is/can be a battleground for two forces, in mine it's Good vs Evil (as the above rules might indicate). [*]Usually a slightly better than "Points of light" - there are vast wilderness (or worse), and major places of civilization - historically the "coming out of the age of darkness after the last great fall of civilization" [*]There is a difference between little e evil and big E evil, and things that work against "Evil creatures" only work on Big E evil - evil clerics, evil outsiders, and usually dragons - there has to be some direct supernatural element to that. If using D&D that is the only evil a Paladin's Detect Evil senses. [*]All sentient races are free willed, so mostly fair game in a time of racial war, but not to wander in and slaughter. [/LIST] The tone is High Fantasy and the feel is epic. [/QUOTE]
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What is your "go to" campaign concept?
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