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What is your least favorite class in 5E?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8425081" data-attributes="member: 6790260"><p>Wizard, Ranger, Fighter, Paladin, in basically that order.</p><p></p><p>The Wizard, <em>despite</em> getting some nerfs relative to its 3.x incarnation, remains an incredibly powerful class that looms large over the game. Specializing in magic <em>means</em> specializing in "do an incredible variety of powerful things." Having the cost of that specialty be "you can only do a few things each day" <em>is not a cost</em> if the Wizard has any influence over the pace of days, and <em>most</em> groups still have an incentive to listen to a Wizard player who wants to rest more.</p><p></p><p>The Ranger is riddled with problems, and is forced to be a spellcaster. I vastly prefer non-spellcasting <em>but still supernatural</em> rangers.</p><p></p><p>The Fighter is a bitter disappointment after the 4e Fighter. Particularly since it was supposed to be pulling double duty as <em>both</em> the 4e Fighter <em>and</em> the Warlord.</p><p></p><p>The Paladin is better than the Ranger because it's functional and effective, but it's still a <em>spellcaster</em> on a class I emphatically wish was not one.</p><p></p><p>If Ranger and Paladin were non-spellcasting classes (at least by default; I'm totally fine with a spellcasting subclass analogous to the EK), that would've given us Barbarian, Fighter, Monk, Paladin, Ranger, and Rogue as primarily non-casters, and Bard, Cleric, Druid, Sorcerer, Wizard, and Warlock as casters--an exactly equal lineup of mostly-not-casters and mostly-casters. Throw in Warlord and Artificer as bonus classes in later supplements, and you'd keep that parity between primarily-caster and primarily-non-caster classes. You'd also get the added benefit of explaining why there isn't a divine or primal equivalent of the EK: a divine EK is a Paladin subclass, and a primal EK is a Ranger subclass.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8425081, member: 6790260"] Wizard, Ranger, Fighter, Paladin, in basically that order. The Wizard, [I]despite[/I] getting some nerfs relative to its 3.x incarnation, remains an incredibly powerful class that looms large over the game. Specializing in magic [I]means[/I] specializing in "do an incredible variety of powerful things." Having the cost of that specialty be "you can only do a few things each day" [I]is not a cost[/I] if the Wizard has any influence over the pace of days, and [I]most[/I] groups still have an incentive to listen to a Wizard player who wants to rest more. The Ranger is riddled with problems, and is forced to be a spellcaster. I vastly prefer non-spellcasting [I]but still supernatural[/I] rangers. The Fighter is a bitter disappointment after the 4e Fighter. Particularly since it was supposed to be pulling double duty as [I]both[/I] the 4e Fighter [I]and[/I] the Warlord. The Paladin is better than the Ranger because it's functional and effective, but it's still a [I]spellcaster[/I] on a class I emphatically wish was not one. If Ranger and Paladin were non-spellcasting classes (at least by default; I'm totally fine with a spellcasting subclass analogous to the EK), that would've given us Barbarian, Fighter, Monk, Paladin, Ranger, and Rogue as primarily non-casters, and Bard, Cleric, Druid, Sorcerer, Wizard, and Warlock as casters--an exactly equal lineup of mostly-not-casters and mostly-casters. Throw in Warlord and Artificer as bonus classes in later supplements, and you'd keep that parity between primarily-caster and primarily-non-caster classes. You'd also get the added benefit of explaining why there isn't a divine or primal equivalent of the EK: a divine EK is a Paladin subclass, and a primal EK is a Ranger subclass. [/QUOTE]
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